Aufstieg des Steppenläufers (Outlaws of Thunder Junction)
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Aufstieg des Steppenläufers

Hexerei

Erzeuge einen X/X grünen Elementarwesen-Kreaturenspielstein, wobei X gleich der höchsten Stärke unter den Kreaturen ist, die du kontrollierst.
Aushecken (Du kannst bezahlen und diese Karte aus deiner Hand ins Exil schicken. Wirke sie in einem späteren Zug wie eine Hexerei, ohne ihre Manakosten zu bezahlen. Spiele Aushecken wie eine Hexerei.)
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If a plotted card has in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
Exiling a card using its plot ability is a special action. Once you announce you’re taking that action, no other player can respond by trying to remove that card from your hand.
You can’t cast a plotted card on the same turn it became plotted. On any future turn, you may cast that card from exile without paying its mana cost during your main phase while the stack is empty.
If you’re casting a plotted card from exile without paying its mana cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the plotted card has any mandatory additional costs, those must still be paid to cast the spell.
Plot abilities are written “Plot [cost],” which means “Any time you have priority during your main phase while the stack is empty, you may pay [cost] and exile this card from your hand. It becomes plotted.”
The value of X is determined only once, as Tumbleweed Rising resolves. If you don’t control any creatures at that time, you’ll create a 0/0 Elemental token, which will likely immediately die unless something else is raising its toughness.
If a plotted card has in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
Exiling a card using its plot ability is a special action. Once you announce you’re taking that action, no other player can respond by trying to remove that card from your hand.
You can’t cast a plotted card on the same turn it became plotted. On any future turn, you may cast that card from exile without paying its mana cost during your main phase while the stack is empty.
If you’re casting a plotted card from exile without paying its mana cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the plotted card has any mandatory additional costs, those must still be paid to cast the spell.
Plot abilities are written “Plot [cost],” which means “Any time you have priority during your main phase while the stack is empty, you may pay [cost] and exile this card from your hand. It becomes plotted.”
The value of X is determined only once, as Tumbleweed Rising resolves. If you don’t control any creatures at that time, you’ll create a 0/0 Elemental token, which will likely immediately die unless something else is raising its toughness.
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