Barrillamala irascible (Outlaws of Thunder Junction)
Barrillamala irascible back
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Barrillamala irascible

Criatura — Montura yerbamala

Al comienzo del combate en tu turno, pon un contador +1/+1 sobre la criatura objetivo.
Siempre que la Barrillamala irascible ataque mientras está ensillada, duplica la cantidad de contadores +1/+1 sobre la criatura objetivo.
Ensillar 2. (Girar cualquier cantidad de otras criaturas que controlas con una fuerza total de 2 o más: Esta Montura está ensillada hasta el final del turno. Activa la habilidad de ensillar solo como un conjuro.)

2/2
Drapeau anglais
Drapeau espagnol
Drapeau français
Drapeau allemand
Drapeau italien
Drapeau portugais
Drapeau japonais
Drapeau coréen
Drapeau chinois
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If a permanent becomes a copy of a saddled Mount, the copy won’t be saddled.
Creatures with saddle can attack or block as normal even if they aren’t saddled.
You may activate a permanent’s saddle ability even if that permanent is already saddled.
To double the number of +1/+1 counters on a permanent, put a number of +1/+1 counters on it equal to the number it already has. Other cards that interact with putting counters on it will interact with this effect accordingly.
“Saddled” isn’t an ability that a creature has. It’s just something true about that creature. It won’t stop being saddled until the turn ends or it leaves the battlefield.
“Saddle N” means “Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes saddled until end of turn. Activate only as a sorcery.”
An ability that triggers when a creature “attacks while saddled” will trigger only if that creature was saddled when it was declared as an attacker.
If a permanent becomes a copy of a saddled Mount, the copy won’t be saddled.
Creatures with saddle can attack or block as normal even if they aren’t saddled.
You may activate a permanent’s saddle ability even if that permanent is already saddled.
To double the number of +1/+1 counters on a permanent, put a number of +1/+1 counters on it equal to the number it already has. Other cards that interact with putting counters on it will interact with this effect accordingly.
“Saddled” isn’t an ability that a creature has. It’s just something true about that creature. It won’t stop being saddled until the turn ends or it leaves the battlefield.
“Saddle N” means “Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes saddled until end of turn. Activate only as a sorcery.”
An ability that triggers when a creature “attacks while saddled” will trigger only if that creature was saddled when it was declared as an attacker.
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