Refuge discret
Enchantement — aura
Enchanter : terrain
Le terrain enchanté a « : Ajoutez deux manas d'une seule couleur de votre choix. Ne dépensez ce mana que pour lancer des sorts de hors-la-loi ou pour activer des capacités de sources hors-la-loi. » (Les assassins, les mercenaires, les pirates, les gredins et les psychagogues sont des hors-la-loi.)
À chaque fois que vous lancez votre premier sort de hors-la-loi à chaque tour, vous piochez une carte et vous perdez 1 point de vie.
Le terrain enchanté a « : Ajoutez deux manas d'une seule couleur de votre choix. Ne dépensez ce mana que pour lancer des sorts de hors-la-loi ou pour activer des capacités de sources hors-la-loi. » (Les assassins, les mercenaires, les pirates, les gredins et les psychagogues sont des hors-la-loi.)
À chaque fois que vous lancez votre premier sort de hors-la-loi à chaque tour, vous piochez une carte et vous perdez 1 point de vie.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
A card, spell, or permanent is an outlaw if it has the Assassin, Mercenary, Pirate, Rogue, or Warlock creature type. It doesn’t matter if it has more than one of those creature types; as long as it has at least one, it’s an outlaw.
“Outlaw sources” include any objects with at least one of the Assassin, Mercenary, Pirate, Rogue, or Warlock creature types. This means you could spend the mana to activate the ability of an outlaw creature you control or an outlaw card in your hand or graveyard, for example.
If an ability refers to an outlaw or whether a player controls an outlaw, it’s referring only to permanents with one or more of the creature types specified above. Notably, it’s not referring to any spell or card not on the battlefield. However, other abilities may refer to an “outlaw spell” or “outlaw card” in a zone other than the battlefield. Those abilities refer to spells and cards with one or more of the specified creature types.
You may spend the two mana added by the ability granted by Discreet Retreat on the same spell or activated ability or two different spells and/or activated abilities.
Outlaw is not a creature type. If an effect asks you to choose a creature type, you can’t choose outlaw.
“Outlaw sources” include any objects with at least one of the Assassin, Mercenary, Pirate, Rogue, or Warlock creature types. This means you could spend the mana to activate the ability of an outlaw creature you control or an outlaw card in your hand or graveyard, for example.
If an ability refers to an outlaw or whether a player controls an outlaw, it’s referring only to permanents with one or more of the creature types specified above. Notably, it’s not referring to any spell or card not on the battlefield. However, other abilities may refer to an “outlaw spell” or “outlaw card” in a zone other than the battlefield. Those abilities refer to spells and cards with one or more of the specified creature types.
You may spend the two mana added by the ability granted by Discreet Retreat on the same spell or activated ability or two different spells and/or activated abilities.
Outlaw is not a creature type. If an effect asks you to choose a creature type, you can’t choose outlaw.
Rulings
A card, spell, or permanent is an outlaw if it has the Assassin, Mercenary, Pirate, Rogue, or Warlock creature type. It doesn’t matter if it has more than one of those creature types; as long as it has at least one, it’s an outlaw.
“Outlaw sources” include any objects with at least one of the Assassin, Mercenary, Pirate, Rogue, or Warlock creature types. This means you could spend the mana to activate the ability of an outlaw creature you control or an outlaw card in your hand or graveyard, for example.
If an ability refers to an outlaw or whether a player controls an outlaw, it’s referring only to permanents with one or more of the creature types specified above. Notably, it’s not referring to any spell or card not on the battlefield. However, other abilities may refer to an “outlaw spell” or “outlaw card” in a zone other than the battlefield. Those abilities refer to spells and cards with one or more of the specified creature types.
You may spend the two mana added by the ability granted by Discreet Retreat on the same spell or activated ability or two different spells and/or activated abilities.
Outlaw is not a creature type. If an effect asks you to choose a creature type, you can’t choose outlaw.
“Outlaw sources” include any objects with at least one of the Assassin, Mercenary, Pirate, Rogue, or Warlock creature types. This means you could spend the mana to activate the ability of an outlaw creature you control or an outlaw card in your hand or graveyard, for example.
If an ability refers to an outlaw or whether a player controls an outlaw, it’s referring only to permanents with one or more of the creature types specified above. Notably, it’s not referring to any spell or card not on the battlefield. However, other abilities may refer to an “outlaw spell” or “outlaw card” in a zone other than the battlefield. Those abilities refer to spells and cards with one or more of the specified creature types.
You may spend the two mana added by the ability granted by Discreet Retreat on the same spell or activated ability or two different spells and/or activated abilities.
Outlaw is not a creature type. If an effect asks you to choose a creature type, you can’t choose outlaw.
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