起源のハイドラ

クリーチャー — 植物・ハイドラ

あなたが起源のハイドラを唱えたとき、あなたのライブラリーの一番上からカードをX枚公開する。あなたはその中から、点数で見たマナ・コストがX以下で土地でないパーマネント・カード1枚を戦場に出してもよい。その後、残りをあなたのライブラリーに加えて切り直す。
起源のハイドラは、+1/+1カウンターがX個置かれた状態で戦場に出る。

0/0
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Genesis Hydra's first ability will resolve before Genesis Hydra does. Notably, if you put an Aura card onto the battlefield this way, it can't enchant Genesis Hydra.
If “the rest” is zero cards, either because X was 0 or because X was 1 and that card was put onto the battlefield, the library is still shuffled.
A nonland permanent card is an artifact, creature, enchantment, or planeswalker card.
If you put an Aura onto the battlefield this way, you choose what it enchants as it enters the battlefield. This doesn't target any permanent or player, but it must be able to enchant that permanent or player. For example, you could put a green Aura onto the battlefield enchanting a creature with hexproof controlled by an opponent, but not one with protection from green.
If a card in a player's library has in its mana cost, X is considered to be 0.
If you have fewer than X cards in your library, you reveal all of them.
Genesis Hydra's first ability will resolve before Genesis Hydra does. Notably, if you put an Aura card onto the battlefield this way, it can't enchant Genesis Hydra.
If “the rest” is zero cards, either because X was 0 or because X was 1 and that card was put onto the battlefield, the library is still shuffled.
A nonland permanent card is an artifact, creature, enchantment, or planeswalker card.
If you put an Aura onto the battlefield this way, you choose what it enchants as it enters the battlefield. This doesn't target any permanent or player, but it must be able to enchant that permanent or player. For example, you could put a green Aura onto the battlefield enchanting a creature with hexproof controlled by an opponent, but not one with protection from green.
If a card in a player's library has in its mana cost, X is considered to be 0.
If you have fewer than X cards in your library, you reveal all of them.
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