心酔させる勝者 (Magic Origins)
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心酔させる勝者

クリーチャー — 人間・戦士

心酔させる勝者が戦場に出たとき、対戦相手がコントロールしていてパワーが2以下であるクリーチャー1体を対象とする。ターン終了時まで、それのコントロールを得る。そのクリーチャーをアンタップする。ターン終了時まで、それは速攻を得る。

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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Once Enthralling Victor’s ability resolves and you gain control of a creature, raising its power above 2 won’t cause you to lose control of it. Similarly, it doesn’t matter if Enthralling Victor leaves the battlefield or you lose control of Enthralling Victor. You’ll keep control of the creature that was the target of the ability until the end of the turn.
Enthralling Victor’s ability can target a creature that’s already untapped. You’ll still gain control of it and it will gain haste.
Once Enthralling Victor’s ability resolves and you gain control of a creature, raising its power above 2 won’t cause you to lose control of it. Similarly, it doesn’t matter if Enthralling Victor leaves the battlefield or you lose control of Enthralling Victor. You’ll keep control of the creature that was the target of the ability until the end of the turn.
Enthralling Victor’s ability can target a creature that’s already untapped. You’ll still gain control of it and it will gain haste.
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