Das große Beinhaus
Welt — Ravnica
Immer wenn eine Kreatur stirbt, verteilt ihr Beherrscher so viele +1/+1-Marken unter einer beliebigen Anzahl an Kreaturen seiner Wahl, die er kontrolliert, wie die Stärke der gestorbenen Kreatur beträgt.
Immer wenn du chaos würfelst, schickt jeder Spieler alle Kreaturen, die er kontrolliert, ins Exil und bringt X 1/1 grüne Saproling-Kreaturenspielsteine ins Spiel, wobei X gleich der Gesamtstärke der auf dieser Weise ins Exil geschickten Kreaturen ist. Weltenwandere dann.
Immer wenn du chaos würfelst, schickt jeder Spieler alle Kreaturen, die er kontrolliert, ins Exil und bringt X 1/1 grüne Saproling-Kreaturenspielsteine ins Spiel, wobei X gleich der Gesamtstärke der auf dieser Weise ins Exil geschickten Kreaturen ist. Weltenwandere dann.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
historicbrawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
You choose the number of target creatures and declare how you are distributing the counters as you put the first ability on the stack. Each target must receive at least one +1/+1 counter.
Any target that is illegal when the first ability resolves won’t get any +1/+1 counters. Those counters are essentially lost; you won’t get to put them on another creature.
For the chaos ability, the total power of the creatures a player exiled is the total power of those creatures as they last existed on the battlefield, including any bonuses from +1/+1 counters, Auras, Equipment, and other applicable effects.
Any target that is illegal when the first ability resolves won’t get any +1/+1 counters. Those counters are essentially lost; you won’t get to put them on another creature.
For the chaos ability, the total power of the creatures a player exiled is the total power of those creatures as they last existed on the battlefield, including any bonuses from +1/+1 counters, Auras, Equipment, and other applicable effects.
Rulings
You choose the number of target creatures and declare how you are distributing the counters as you put the first ability on the stack. Each target must receive at least one +1/+1 counter.
Any target that is illegal when the first ability resolves won’t get any +1/+1 counters. Those counters are essentially lost; you won’t get to put them on another creature.
For the chaos ability, the total power of the creatures a player exiled is the total power of those creatures as they last existed on the battlefield, including any bonuses from +1/+1 counters, Auras, Equipment, and other applicable effects.
Any target that is illegal when the first ability resolves won’t get any +1/+1 counters. Those counters are essentially lost; you won’t get to put them on another creature.
For the chaos ability, the total power of the creatures a player exiled is the total power of those creatures as they last existed on the battlefield, including any bonuses from +1/+1 counters, Auras, Equipment, and other applicable effects.
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