Incarnation personnelle
Creature — Avatar Incarnation
: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Only Personal Incarnation's owner may activate this ability.
When Personal Incarnation dies, its owner loses half their life, rounded up.
When Personal Incarnation dies, its owner loses half their life, rounded up.
6/6
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
historicbrawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
The owner of the Incarnation loses life when it is destroyed, not the controller. So if you control your opponent’s Incarnation you can let it die to make them lose life.
You do not lose life if this card is exiled or sent someplace without going to the graveyard first.
If you attempt to halve a negative life total, you halve 0. This means that the life total stays the same. A life total of -10 would remain -10.
You do not lose life if this card is exiled or sent someplace without going to the graveyard first.
If you attempt to halve a negative life total, you halve 0. This means that the life total stays the same. A life total of -10 would remain -10.
Rulings
The owner of the Incarnation loses life when it is destroyed, not the controller. So if you control your opponent’s Incarnation you can let it die to make them lose life.
You do not lose life if this card is exiled or sent someplace without going to the graveyard first.
If you attempt to halve a negative life total, you halve 0. This means that the life total stays the same. A life total of -10 would remain -10.
You do not lose life if this card is exiled or sent someplace without going to the graveyard first.
If you attempt to halve a negative life total, you halve 0. This means that the life total stays the same. A life total of -10 would remain -10.
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