Naya (Planechase Planes)
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Naya

Plan : Alara

Vous pouvez jouer n'importe quel nombre de terrains supplémentaires pendant chacun de vos tours.
À chaque fois que vous obtenez chaos, la créature rouge, verte ou blanche que vous contrôlez gagne +1/+1 jusqu'à la fin du tour pour chaque terrain que vous contrôlez.
Drapeau anglais
Drapeau espagnol
Drapeau français
Drapeau allemand
Drapeau italien
Drapeau japonais
Drapeau coréen
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl historicbrawl alchemy paupercommander duel oldschool premodern
Rulings

A plane card is treated as if its text box included “When you roll {PW}, put this card on the bottom of its owner’s planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up.” This is called the “planeswalking ability.”
A face-up plane card that’s turned face down becomes a new object with no relation to its previous existence. In particular, it loses all counters it may have had.
If you play lands using Naya’s first ability, and then you planeswalk away from Naya, the lands you played still count as additional land plays for the turn. If you haven’t already, you can still play a land using your standard land play.
If an ability of a plane refers to “you,” it’s referring to whoever the plane’s controller is at the time, not to the player that started the game with that plane card in their deck. Many abilities of plane cards affect all players, while many others affect only the planar controller, so read each ability carefully.
The controller of a face-up plane card is the player designated as the “planar controller.” Normally, the planar controller is whoever the active player is. However, if the current planar controller would leave the game, instead the next player in turn order that wouldn’t leave the game becomes the planar controller, then the old planar controller leaves the game. The new planar controller retains that designation until they leave the game or a different player becomes the active player, whichever comes first.
The bonus granted by the chaos ability is determined at the time it resolves. It won’t change if the number of lands you control changes later in the turn.
A plane card is treated as if its text box included “When you roll {PW}, put this card on the bottom of its owner’s planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up.” This is called the “planeswalking ability.”
A face-up plane card that’s turned face down becomes a new object with no relation to its previous existence. In particular, it loses all counters it may have had.
If you play lands using Naya’s first ability, and then you planeswalk away from Naya, the lands you played still count as additional land plays for the turn. If you haven’t already, you can still play a land using your standard land play.
If an ability of a plane refers to “you,” it’s referring to whoever the plane’s controller is at the time, not to the player that started the game with that plane card in their deck. Many abilities of plane cards affect all players, while many others affect only the planar controller, so read each ability carefully.
The controller of a face-up plane card is the player designated as the “planar controller.” Normally, the planar controller is whoever the active player is. However, if the current planar controller would leave the game, instead the next player in turn order that wouldn’t leave the game becomes the planar controller, then the old planar controller leaves the game. The new planar controller retains that designation until they leave the game or a different player becomes the active player, whichever comes first.
The bonus granted by the chaos ability is determined at the time it resolves. It won’t change if the number of lands you control changes later in the turn.
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