Awakened Awareness (Kamigawa: Neon Dynasty)
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Awakened Awareness

Enchantment — Aura

Enchant artifact or creature
When Awakened Awareness enters the battlefield, put X +1/+1 counters on enchanted permanent.
As long as enchanted permanent is a creature, it has base power and toughness 1/1.
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Awakened Awareness will overwrite any previous effects that set the enchanted creature's power and toughness to specific numbers. Effects that otherwise modify the enchanted creature's power and toughness will still apply no matter when they took effect. The same is true for +1/+1 counters.
The enchanted creature's toughness becomes 1 before the triggered ability that puts counters on it goes on the stack. If it has damage equal to or greater than its toughness at that point, it will be destroyed before the triggered ability that puts counters on it resolves.
If Awakened Awareness is enchanting a Vehicle that is currently a creature or it becomes a creature later, its base power and toughness will be 1/1, not the power and toughness printed on the Vehicle.
You may cast this spell with X equal to 0 if, for example, you just want an opponent's creature to have base power and toughness 1/1 but not give it counters.
Awakened Awareness will overwrite any previous effects that set the enchanted creature's power and toughness to specific numbers. Effects that otherwise modify the enchanted creature's power and toughness will still apply no matter when they took effect. The same is true for +1/+1 counters.
The enchanted creature's toughness becomes 1 before the triggered ability that puts counters on it goes on the stack. If it has damage equal to or greater than its toughness at that point, it will be destroyed before the triggered ability that puts counters on it resolves.
If Awakened Awareness is enchanting a Vehicle that is currently a creature or it becomes a creature later, its base power and toughness will be 1/1, not the power and toughness printed on the Vehicle.
You may cast this spell with X equal to 0 if, for example, you just want an opponent's creature to have base power and toughness 1/1 but not give it counters.
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