麒麟の教え // 麒麟触れの大蛇
//
エンチャント — 英雄譚 // クリーチャー・エンチャント — 蛇・モンク
(この英雄譚が出た際とあなたのドロー・ステップの後に、伝承カウンター1個を加える。)
I ― カード3枚を切削する。無色の1/1のスピリット・クリーチャー・トークン1体を生成する。
II — あなたがコントロールしているクリーチャー1体を対象とする。それの上に+1/+1カウンター1個を置く。
III — この英雄譚を追放する。その後、これを変身させた状態であなたのコントロール下で戦場に戻す。 // 麒麟触れの大蛇が攻撃するたび、以下から1つを選ぶ。
• 墓地にあるクリーチャー・カード1枚を対象とする。それを追放する。そうしたとき、無色の1/1のスピリット・クリーチャー・トークン1体を生成する。
• 墓地にありクリーチャーでないカード1枚を対象とする。それを追放する。そうしたとき、あなたがコントロールしているクリーチャー1体を対象とする。それの上に+1/+1カウンター1個を置く。
I ― カード3枚を切削する。無色の1/1のスピリット・クリーチャー・トークン1体を生成する。
II — あなたがコントロールしているクリーチャー1体を対象とする。それの上に+1/+1カウンター1個を置く。
III — この英雄譚を追放する。その後、これを変身させた状態であなたのコントロール下で戦場に戻す。 // 麒麟触れの大蛇が攻撃するたび、以下から1つを選ぶ。
• 墓地にあるクリーチャー・カード1枚を対象とする。それを追放する。そうしたとき、無色の1/1のスピリット・クリーチャー・トークン1体を生成する。
• 墓地にありクリーチャーでないカード1枚を対象とする。それを追放する。そうしたとき、あなたがコントロールしているクリーチャー1体を対象とする。それの上に+1/+1カウンター1個を置く。
1/1
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
A transforming double-faced card enters the battlefield with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed or you cast it transformed, in which case it enters with its back face up.
The back face of a transforming double-faced card usually has a color indicator that defines its color.
The mana value of a transforming double-faced card is the mana value of its front face, no matter which face is up.
Each transforming double-faced card in this set is cast face up. In every zone other than the battlefield, consider only the characteristics of its front face. If it is on the battlefield, consider only the characteristics of the face that's up; the other face's characteristics are ignored.
Each face of a transforming double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a transforming double-faced permanent is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored.
If you are instructed to put a card that isn't a double-faced card onto the battlefield transformed, it will not enter the battlefield at all. In that case, it stays in the zone it was previously in. For example, if a single-faced card is a copy of Azusa's Many Journeys, the chapter III ability will cause it to be exiled and then remain in exile.
The back face of a transforming double-faced card usually has a color indicator that defines its color.
The mana value of a transforming double-faced card is the mana value of its front face, no matter which face is up.
Each transforming double-faced card in this set is cast face up. In every zone other than the battlefield, consider only the characteristics of its front face. If it is on the battlefield, consider only the characteristics of the face that's up; the other face's characteristics are ignored.
Each face of a transforming double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a transforming double-faced permanent is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored.
If you are instructed to put a card that isn't a double-faced card onto the battlefield transformed, it will not enter the battlefield at all. In that case, it stays in the zone it was previously in. For example, if a single-faced card is a copy of Azusa's Many Journeys, the chapter III ability will cause it to be exiled and then remain in exile.
Rulings
A transforming double-faced card enters the battlefield with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed or you cast it transformed, in which case it enters with its back face up.
The back face of a transforming double-faced card usually has a color indicator that defines its color.
The mana value of a transforming double-faced card is the mana value of its front face, no matter which face is up.
Each transforming double-faced card in this set is cast face up. In every zone other than the battlefield, consider only the characteristics of its front face. If it is on the battlefield, consider only the characteristics of the face that's up; the other face's characteristics are ignored.
Each face of a transforming double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a transforming double-faced permanent is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored.
If you are instructed to put a card that isn't a double-faced card onto the battlefield transformed, it will not enter the battlefield at all. In that case, it stays in the zone it was previously in. For example, if a single-faced card is a copy of Azusa's Many Journeys, the chapter III ability will cause it to be exiled and then remain in exile.
The back face of a transforming double-faced card usually has a color indicator that defines its color.
The mana value of a transforming double-faced card is the mana value of its front face, no matter which face is up.
Each transforming double-faced card in this set is cast face up. In every zone other than the battlefield, consider only the characteristics of its front face. If it is on the battlefield, consider only the characteristics of the face that's up; the other face's characteristics are ignored.
Each face of a transforming double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a transforming double-faced permanent is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored.
If you are instructed to put a card that isn't a double-faced card onto the battlefield transformed, it will not enter the battlefield at all. In that case, it stays in the zone it was previously in. For example, if a single-faced card is a copy of Azusa's Many Journeys, the chapter III ability will cause it to be exiled and then remain in exile.
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