Длинные Руки Ночи // Анимус Хватки Ночи (Kamigawa: Neon Dynasty)
Длинные Руки Ночи // Анимус Хватки Ночи back
Clique pour retourner la carte
Длинные Руки Ночи // Анимус Хватки Ночи
//

Чары — Сага // Чары Существо — Дух

(При выходе этой Саги и после вашего шага взятия карты добавьте один жетон знаний.)
I, II — Каждый оппонент приносит в жертву существо, если не сбросит карту.
III — Изгоните эту Сагу, затем верните ее на поле битвы трансформированной под вашим контролем. // Угроза (Это существо не может быть заблокировано менее чем двумя существами.)
Каждый раз, когда Анимус Хватки Ночи атакует, он получает +X/+0 до конца хода, где X — количество карт существ на кладбище защищающегося игрока.

0/4
Drapeau anglais
Drapeau espagnol
Drapeau français
Drapeau allemand
Drapeau italien
Drapeau portugais
Drapeau japonais
Drapeau coréen
_alt_flag_ru
Drapeau chinois
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If you are instructed to put a card that isn't a double-faced card onto the battlefield transformed, it will not enter the battlefield at all. In that case, it stays in the zone it was previously in. For example, if a single-faced card is a copy of Azusa's Many Journeys, the chapter III ability will cause it to be exiled and then remain in exile.
Each transforming double-faced card in this set is cast face up. In every zone other than the battlefield, consider only the characteristics of its front face. If it is on the battlefield, consider only the characteristics of the face that's up; the other face's characteristics are ignored.
The mana value of a transforming double-faced card is the mana value of its front face, no matter which face is up.
A transforming double-faced card enters the battlefield with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed or you cast it transformed, in which case it enters with its back face up.
The back face of a transforming double-faced card usually has a color indicator that defines its color.
Each face of a transforming double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a transforming double-faced permanent is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored.
If you are instructed to put a card that isn't a double-faced card onto the battlefield transformed, it will not enter the battlefield at all. In that case, it stays in the zone it was previously in. For example, if a single-faced card is a copy of Azusa's Many Journeys, the chapter III ability will cause it to be exiled and then remain in exile.
Each transforming double-faced card in this set is cast face up. In every zone other than the battlefield, consider only the characteristics of its front face. If it is on the battlefield, consider only the characteristics of the face that's up; the other face's characteristics are ignored.
The mana value of a transforming double-faced card is the mana value of its front face, no matter which face is up.
A transforming double-faced card enters the battlefield with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed or you cast it transformed, in which case it enters with its back face up.
The back face of a transforming double-faced card usually has a color indicator that defines its color.
Each face of a transforming double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a transforming double-faced permanent is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored.
Votre collection ? vos decks ?
Envie de gérer votre collection et/ou créer des decks ?
Côte
0.13€

Réimpressions

Cartes liées

Liens
Les tags MCT