Concorde avec les kami
Enchantement
Au début de votre étape de fin, choisissez l'un ou plus —
• Mettez un marqueur +1/+1 sur une créature ciblée avec un marqueur sur elle.
• Piochez une carte si vous contrôlez une créature enchantée.
• Créez un jeton de créature 1/1 incolore Esprit si vous contrôlez une créature équipée.
• Mettez un marqueur +1/+1 sur une créature ciblée avec un marqueur sur elle.
• Piochez une carte si vous contrôlez une créature enchantée.
• Créez un jeton de créature 1/1 incolore Esprit si vous contrôlez une créature équipée.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
You cannot choose the first mode unless you have a legal target for it. You may choose the second and third mode even if you don't have an enchanted or equipped creature at the time this ability triggers.
If you choose the first mode, and the target creature becomes an illegal target by the time the ability tries to resolve, the ability won't resolve and none of its effects will happen, even if you chose other modes.
If you choose the first mode, and the target creature becomes an illegal target by the time the ability tries to resolve, the ability won't resolve and none of its effects will happen, even if you chose other modes.
Rulings
You cannot choose the first mode unless you have a legal target for it. You may choose the second and third mode even if you don't have an enchanted or equipped creature at the time this ability triggers.
If you choose the first mode, and the target creature becomes an illegal target by the time the ability tries to resolve, the ability won't resolve and none of its effects will happen, even if you chose other modes.
If you choose the first mode, and the target creature becomes an illegal target by the time the ability tries to resolve, the ability won't resolve and none of its effects will happen, even if you chose other modes.
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