Lutri, Buscahechizos
Criatura legendaria — Nutria elemental
Compañero — Cada carta que no sea tierra en tu mazo inicial tiene un nombre diferente. (Si esta carta es el compañero que eliges, puedes pagar para ponerla en tu mano desde fuera del juego como un conjuro.)
Destello.
Cuando Lutri, Buscahechizos entre al campo de batalla, si lo lanzaste, copia el hechizo de instantáneo o de conjuro objetivo que controlas. Puedes elegir nuevos objetivos para la copia.
Destello.
Cuando Lutri, Buscahechizos entre al campo de batalla, si lo lanzaste, copia el hechizo de instantáneo o de conjuro objetivo que controlas. Puedes elegir nuevos objetivos para la copia.
3/2
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
The requirements of the companion ability apply only to your starting deck. They do not apply to your sideboard.
If the spell has damage divided as it was cast (like Mythos of Vadrok), the division can’t be changed, although the targets receiving that damage still can. The same is true of spells that distribute counters.
Your companion begins the game outside the game. In tournament play, this means your sideboard. In casual play, it’s simply a card you own that’s not in your starting deck.
If the spell that’s copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. A different mode can’t be chosen.
The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).
The copy is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell won’t trigger. It will resolve before the original spell does.
If more than one player wishes to reveal a companion, the starting player does so first, and players proceed in turn order. Once a player has chosen not to reveal a companion, that player can’t change their mind.
The companion’s other abilities apply only if the creature is on the battlefield. They have no effect while the companion is outside the game.
You may have one companion in the Commander variant. Your deck, including your commander, must meet its companion requirement. Your companion is not one of your one hundred cards.
Lutri’s ability can copy any instant or sorcery spell you control, not just one with targets.
The controller of a copy can’t choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.
Before shuffling your deck to become your library, you may reveal one card from outside the game to be your companion if your starting deck meets the requirements of the companion ability. You can’t reveal more than one. It remains revealed outside the game as the game begins.
The companion ability has no effect if the card is in your starting deck and creates no restriction on putting a card with a companion ability into your starting deck. For example, Zirda may be in your starting deck even if your other permanent cards don’t all have activated abilities.
If the spell that’s copied has an X whose value was determined as it was cast, the copy will have the same value of X.
Wizards of the Coast has issued functional errata for the Companion mechanic. Instead of casting companions from outside the game: Once per game, any time you could cast a sorcery (during your main phase when the stack is empty), you can pay to put your companion from your sideboard into your hand. This is a special action, not an activated ability. It happens immediately and can’t be responded to. It can’t be countered or stopped by cards like Phyrexian Revoker. For more information please see https://magic.wizards.com/en/articles/archive/news/june-1-2020-banned-and-restricted-announcement
Once you put your companion into your hand, it behaves like any other card you’ve brought into the game. For example, if it’s countered or destroyed, it’s put into your graveyard, remaining in the game.
If the spell has damage divided as it was cast (like Mythos of Vadrok), the division can’t be changed, although the targets receiving that damage still can. The same is true of spells that distribute counters.
Your companion begins the game outside the game. In tournament play, this means your sideboard. In casual play, it’s simply a card you own that’s not in your starting deck.
If the spell that’s copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. A different mode can’t be chosen.
The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).
The copy is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell won’t trigger. It will resolve before the original spell does.
If more than one player wishes to reveal a companion, the starting player does so first, and players proceed in turn order. Once a player has chosen not to reveal a companion, that player can’t change their mind.
The companion’s other abilities apply only if the creature is on the battlefield. They have no effect while the companion is outside the game.
You may have one companion in the Commander variant. Your deck, including your commander, must meet its companion requirement. Your companion is not one of your one hundred cards.
Lutri’s ability can copy any instant or sorcery spell you control, not just one with targets.
The controller of a copy can’t choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.
Before shuffling your deck to become your library, you may reveal one card from outside the game to be your companion if your starting deck meets the requirements of the companion ability. You can’t reveal more than one. It remains revealed outside the game as the game begins.
The companion ability has no effect if the card is in your starting deck and creates no restriction on putting a card with a companion ability into your starting deck. For example, Zirda may be in your starting deck even if your other permanent cards don’t all have activated abilities.
If the spell that’s copied has an X whose value was determined as it was cast, the copy will have the same value of X.
Wizards of the Coast has issued functional errata for the Companion mechanic. Instead of casting companions from outside the game: Once per game, any time you could cast a sorcery (during your main phase when the stack is empty), you can pay to put your companion from your sideboard into your hand. This is a special action, not an activated ability. It happens immediately and can’t be responded to. It can’t be countered or stopped by cards like Phyrexian Revoker. For more information please see https://magic.wizards.com/en/articles/archive/news/june-1-2020-banned-and-restricted-announcement
Once you put your companion into your hand, it behaves like any other card you’ve brought into the game. For example, if it’s countered or destroyed, it’s put into your graveyard, remaining in the game.
Rulings
The requirements of the companion ability apply only to your starting deck. They do not apply to your sideboard.
If the spell has damage divided as it was cast (like Mythos of Vadrok), the division can’t be changed, although the targets receiving that damage still can. The same is true of spells that distribute counters.
Your companion begins the game outside the game. In tournament play, this means your sideboard. In casual play, it’s simply a card you own that’s not in your starting deck.
If the spell that’s copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. A different mode can’t be chosen.
The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).
The copy is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell won’t trigger. It will resolve before the original spell does.
If more than one player wishes to reveal a companion, the starting player does so first, and players proceed in turn order. Once a player has chosen not to reveal a companion, that player can’t change their mind.
The companion’s other abilities apply only if the creature is on the battlefield. They have no effect while the companion is outside the game.
You may have one companion in the Commander variant. Your deck, including your commander, must meet its companion requirement. Your companion is not one of your one hundred cards.
Lutri’s ability can copy any instant or sorcery spell you control, not just one with targets.
The controller of a copy can’t choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.
Before shuffling your deck to become your library, you may reveal one card from outside the game to be your companion if your starting deck meets the requirements of the companion ability. You can’t reveal more than one. It remains revealed outside the game as the game begins.
The companion ability has no effect if the card is in your starting deck and creates no restriction on putting a card with a companion ability into your starting deck. For example, Zirda may be in your starting deck even if your other permanent cards don’t all have activated abilities.
If the spell that’s copied has an X whose value was determined as it was cast, the copy will have the same value of X.
Wizards of the Coast has issued functional errata for the Companion mechanic. Instead of casting companions from outside the game: Once per game, any time you could cast a sorcery (during your main phase when the stack is empty), you can pay to put your companion from your sideboard into your hand. This is a special action, not an activated ability. It happens immediately and can’t be responded to. It can’t be countered or stopped by cards like Phyrexian Revoker. For more information please see https://magic.wizards.com/en/articles/archive/news/june-1-2020-banned-and-restricted-announcement
Once you put your companion into your hand, it behaves like any other card you’ve brought into the game. For example, if it’s countered or destroyed, it’s put into your graveyard, remaining in the game.
If the spell has damage divided as it was cast (like Mythos of Vadrok), the division can’t be changed, although the targets receiving that damage still can. The same is true of spells that distribute counters.
Your companion begins the game outside the game. In tournament play, this means your sideboard. In casual play, it’s simply a card you own that’s not in your starting deck.
If the spell that’s copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. A different mode can’t be chosen.
The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).
The copy is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell won’t trigger. It will resolve before the original spell does.
If more than one player wishes to reveal a companion, the starting player does so first, and players proceed in turn order. Once a player has chosen not to reveal a companion, that player can’t change their mind.
The companion’s other abilities apply only if the creature is on the battlefield. They have no effect while the companion is outside the game.
You may have one companion in the Commander variant. Your deck, including your commander, must meet its companion requirement. Your companion is not one of your one hundred cards.
Lutri’s ability can copy any instant or sorcery spell you control, not just one with targets.
The controller of a copy can’t choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.
Before shuffling your deck to become your library, you may reveal one card from outside the game to be your companion if your starting deck meets the requirements of the companion ability. You can’t reveal more than one. It remains revealed outside the game as the game begins.
The companion ability has no effect if the card is in your starting deck and creates no restriction on putting a card with a companion ability into your starting deck. For example, Zirda may be in your starting deck even if your other permanent cards don’t all have activated abilities.
If the spell that’s copied has an X whose value was determined as it was cast, the copy will have the same value of X.
Wizards of the Coast has issued functional errata for the Companion mechanic. Instead of casting companions from outside the game: Once per game, any time you could cast a sorcery (during your main phase when the stack is empty), you can pay to put your companion from your sideboard into your hand. This is a special action, not an activated ability. It happens immediately and can’t be responded to. It can’t be countered or stopped by cards like Phyrexian Revoker. For more information please see https://magic.wizards.com/en/articles/archive/news/june-1-2020-banned-and-restricted-announcement
Once you put your companion into your hand, it behaves like any other card you’ve brought into the game. For example, if it’s countered or destroyed, it’s put into your graveyard, remaining in the game.
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