Zirda, éveilleur de l'aube
Zirda, éveilleur de l'aube back
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Zirda, éveilleur de l'aube

Créature légendaire : élémental et renard

Compagnon — Chaque carte de permanent dans votre deck de départ a une capacité activée. (Si cette carte est le compagnon de votre choix, vous pouvez la lancer une fois depuis l'extérieur de la partie.)
Les capacités que vous activez qui ne sont pas des capacités de mana coûtent de moins à activer. Cet effet ne peut pas réduire le mana de ce coût à moins de un mana.
, : La créature ciblée ne peut pas bloquer ce tour-ci.

3/3
standard future historic gladiator pioneer explorer modern pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The companion’s other abilities apply only if the creature is on the battlefield. They have no effect while the companion is outside the game.
If more than one player wishes to reveal a companion, the starting player does so first, and players proceed in turn order. Once a player has chosen not to reveal a companion, that player can’t change their mind.
Before shuffling your deck to become your library, you may reveal one card from outside the game to be your companion if your starting deck meets the requirements of the companion ability. You can’t reveal more than one. It remains revealed outside the game as the game begins.
Your companion begins the game outside the game. In tournament play, this means your sideboard. In casual play, it’s simply a card you own that’s not in your starting deck.
Permanent cards are artifact, creature, enchantment, land, and planeswalker cards. Land cards with basic land types have intrinsic activated mana abilities associated with those types.
You may have one companion in the Commander variant. Your deck, including your commander, must meet its companion requirement. Your companion is not one of your one hundred cards.
The requirements of the companion ability apply only to your starting deck. They do not apply to your sideboard.
Activating Zirda’s last ability after a creature has blocked won’t remove the blocking creature from combat or cause the creature it blocked to become unblocked.
The companion ability has no effect if the card is in your starting deck and creates no restriction on putting a card with a companion ability into your starting deck. For example, Zirda may be in your starting deck even if your other permanent cards don’t all have activated abilities.
Effects that reduce the generic mana cost of an activation cost can’t reduce that cost’s colored mana requirements. The activation cost is reduced by only if doing so reduces that cost to one mana. For example, a cycling cost of would become , and one of would become . The activation cost is unaffected if it already costs one or zero mana (such as the activation cost of Zirda’s last ability).
Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities are activated abilities (such as cycling) and will have colons in their reminder text.
An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate.
Wizards of the Coast has issued functional errata for the Companion mechanic. Instead of casting companions from outside the game: Once per game, any time you could cast a sorcery (during your main phase when the stack is empty), you can pay to put your companion from your sideboard into your hand. This is a special action, not an activated ability. It happens immediately and can’t be responded to. It can’t be countered or stopped by cards like Phyrexian Revoker. For more information please see https://magic.wizards.com/en/articles/archive/news/june-1-2020-banned-and-restricted-announcement
The companion’s other abilities apply only if the creature is on the battlefield. They have no effect while the companion is outside the game.
If more than one player wishes to reveal a companion, the starting player does so first, and players proceed in turn order. Once a player has chosen not to reveal a companion, that player can’t change their mind.
Before shuffling your deck to become your library, you may reveal one card from outside the game to be your companion if your starting deck meets the requirements of the companion ability. You can’t reveal more than one. It remains revealed outside the game as the game begins.
Your companion begins the game outside the game. In tournament play, this means your sideboard. In casual play, it’s simply a card you own that’s not in your starting deck.
Permanent cards are artifact, creature, enchantment, land, and planeswalker cards. Land cards with basic land types have intrinsic activated mana abilities associated with those types.
You may have one companion in the Commander variant. Your deck, including your commander, must meet its companion requirement. Your companion is not one of your one hundred cards.
The requirements of the companion ability apply only to your starting deck. They do not apply to your sideboard.
Activating Zirda’s last ability after a creature has blocked won’t remove the blocking creature from combat or cause the creature it blocked to become unblocked.
The companion ability has no effect if the card is in your starting deck and creates no restriction on putting a card with a companion ability into your starting deck. For example, Zirda may be in your starting deck even if your other permanent cards don’t all have activated abilities.
Effects that reduce the generic mana cost of an activation cost can’t reduce that cost’s colored mana requirements. The activation cost is reduced by only if doing so reduces that cost to one mana. For example, a cycling cost of would become , and one of would become . The activation cost is unaffected if it already costs one or zero mana (such as the activation cost of Zirda’s last ability).
Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities are activated abilities (such as cycling) and will have colons in their reminder text.
An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate.
Wizards of the Coast has issued functional errata for the Companion mechanic. Instead of casting companions from outside the game: Once per game, any time you could cast a sorcery (during your main phase when the stack is empty), you can pay to put your companion from your sideboard into your hand. This is a special action, not an activated ability. It happens immediately and can’t be responded to. It can’t be countered or stopped by cards like Phyrexian Revoker. For more information please see https://magic.wizards.com/en/articles/archive/news/june-1-2020-banned-and-restricted-announcement
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