Emry, guetteuse du loch (Multiverse Legends)
Emry, guetteuse du loch back
Clique pour retourner la carte
Emry, guetteuse du loch

Créature légendaire : ondin et sorcier

Ce sort coûte de moins à lancer pour chaque artefact que vous contrôlez.
Quand Emry, guetteuse du loch arrive sur le champ de bataille, mettez les quatre cartes du dessus de votre bibliothèque dans votre cimetière.
: Choisissez une carte d'artefact ciblée dans votre cimetière. Vous pouvez lancer cette carte ce tour-ci. (Vous payez toujours ses coûts. Les restrictions de temps s'appliquent quand même.)

1/2
Drapeau anglais
Drapeau espagnol
Drapeau français
Drapeau allemand
Drapeau italien
Drapeau portugais
Drapeau japonais
_alt_flag_ru
Drapeau chinois
Drapeau chinois
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Once you announce that you're casting a spell, no player may take actions until the spell has been paid for. Notably, opponents can't try to change by how much Emry's cost is reduced.
You must follow the normal timing permissions and restrictions for the target artifact card. Unless it has flash, you'll most likely only be able to cast it during your main phase while the stack is empty.
Casting the target card causes it to leave your graveyard and become a new object. You can't cast it again if it returns to your graveyard this turn.
You'll still pay all costs for a spell cast this way, including additional costs. You may also pay alternative costs if any are available.
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as that of Emry). The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
The cost reduction ability reduces only the generic mana in Emry's cost. The colored mana must still be paid.
If Emry's last ability targets an artifact land card, you can't play it. Effects that allow you to “cast” a card don't allow you to play a land card.
Once you announce that you're casting a spell, no player may take actions until the spell has been paid for. Notably, opponents can't try to change by how much Emry's cost is reduced.
You must follow the normal timing permissions and restrictions for the target artifact card. Unless it has flash, you'll most likely only be able to cast it during your main phase while the stack is empty.
Casting the target card causes it to leave your graveyard and become a new object. You can't cast it again if it returns to your graveyard this turn.
You'll still pay all costs for a spell cast this way, including additional costs. You may also pay alternative costs if any are available.
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as that of Emry). The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
The cost reduction ability reduces only the generic mana in Emry's cost. The colored mana must still be paid.
If Emry's last ability targets an artifact land card, you can't play it. Effects that allow you to “cast” a card don't allow you to play a land card.
Votre collection ? vos decks ?
Envie de gérer votre collection et/ou créer des decks ?
Côte
288.16€

Réimpressions

Cartes liées

Liens
Les tags MCT

Synergie