Thought Prison
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Thought Prison

Artifact

Imprint — When Thought Prison enters, you may have target player reveal their hand. If you do, choose a nonland card from it and exile that card.
Whenever a player casts a spell that shares a color or mana value with the exiled card, Thought Prison deals 2 damage to that player.
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The second ability triggers only once per spell. If the spell shares both a color and a converted mana cost with the imprinted card, Thought Prison deals 2 damage, not 4.
The second ability triggers only once per spell. If the spell shares both a color and a converted mana cost with the imprinted card, Thought Prison deals 2 damage, not 4.
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