Pentavo
Creatura Artefatto — Costrutto
Il Pentavo entra nel campo di battaglia con cinque segnalini +1/+1.
, Rimuovi un segnalino +1/+1 dal Pentavo: Metti sul campo di battaglia una pedina creatura artefatto Pentavite 1/1 incolore con volare.
, Sacrifica un Pentavite: Metti un segnalino +1/+1 sul Pentavo.
, Rimuovi un segnalino +1/+1 dal Pentavo: Metti sul campo di battaglia una pedina creatura artefatto Pentavite 1/1 incolore con volare.
, Sacrifica un Pentavite: Metti un segnalino +1/+1 sul Pentavo.
0/0
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
You can sacrifice any Pentavite creature you control (such as an Adaptive Automaton with Pentavite as its chosen type) to activate Pentavus’s second activated ability, not just ones created by Pentavus’s other abilities.
You can remove any +1/+1 counter on Pentavus to activate its first activated ability, not just ones created by Pentavus’s other abilities.
You can remove any +1/+1 counter on Pentavus to activate its first activated ability, not just ones created by Pentavus’s other abilities.
Rulings
You can sacrifice any Pentavite creature you control (such as an Adaptive Automaton with Pentavite as its chosen type) to activate Pentavus’s second activated ability, not just ones created by Pentavus’s other abilities.
You can remove any +1/+1 counter on Pentavus to activate its first activated ability, not just ones created by Pentavus’s other abilities.
You can remove any +1/+1 counter on Pentavus to activate its first activated ability, not just ones created by Pentavus’s other abilities.
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