standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
After the opponent has guessed, you may reveal your hand. If your opponent was wrong, you draw a card. If your opponent was right, you don’t draw a card.
You can’t draw a card if you don’t reveal your hand.
You reveal your hand only if you choose to, regardless of whether your opponent guessed right or wrong.
First you name a card. Then the targeted opponent guesses whether the card is in your hand.
You can’t draw a card if you don’t reveal your hand.
You reveal your hand only if you choose to, regardless of whether your opponent guessed right or wrong.
First you name a card. Then the targeted opponent guesses whether the card is in your hand.
Rulings
After the opponent has guessed, you may reveal your hand. If your opponent was wrong, you draw a card. If your opponent was right, you don’t draw a card.
You can’t draw a card if you don’t reveal your hand.
You reveal your hand only if you choose to, regardless of whether your opponent guessed right or wrong.
First you name a card. Then the targeted opponent guesses whether the card is in your hand.
You can’t draw a card if you don’t reveal your hand.
You reveal your hand only if you choose to, regardless of whether your opponent guessed right or wrong.
First you name a card. Then the targeted opponent guesses whether the card is in your hand.
Votre collection ? vos decks ?
Envie de gérer votre collection et/ou créer des decks ?