Vorinclex // A Grande Evolução
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Vorinclex // A Grande Evolução
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Criatura Lendária — Phyrexiano Pretor // Encantamento — Saga

Atropelar, alcance
Quando Vorinclex entrar no campo de batalha, procure em seu grimório até dois cards de Floresta, revele-os e coloque-os em sua mão e depois embaralhe.
: Exile Vorinclex e depois o devolva ao campo de batalha transformado sob o controle de seu dono. Ative somente como um feitiço. // (Conforme esta Saga entra e após sua etapa de compra, adicione um marcador de conhecimento.)
I — Triture dez cards. Coloque no campo de batalha até dois cards de criatura dentre os triturados.
II — Distribua sete marcadores +1/+1 entre qualquer número de criaturas alvo que você controla.
III — Até o final do turno, as criaturas que você controla ganham ": Esta criatura luta contra a criatura alvo que você não controla". Exile A Grande Evolução e depois a devolva ao campo de batalha (com a face voltada para cima).

6/6
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The set of creatures that gain the activated fight ability is determined as the chapter III ability resolves. Creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn won’t gain that ability. Notably, Vorinclex won’t be back on the battlefield yet, so it won’t gain the ability either.
The Forest cards you find can be any land cards with the Forest land type, not just ones named Forest.
If some of the creatures are illegal targets as the chapter II ability tries to resolve, the original distribution of counters still applies and the counters that would have been put on the illegal targets are lost. They won’t be put instead on a legal target.
You choose how many targets the chapter II ability of The Grand Evolution has and how the counters are distributed as you put the ability onto the stack. Each target must receive at least one counter.
The set of creatures that gain the activated fight ability is determined as the chapter III ability resolves. Creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn won’t gain that ability. Notably, Vorinclex won’t be back on the battlefield yet, so it won’t gain the ability either.
The Forest cards you find can be any land cards with the Forest land type, not just ones named Forest.
If some of the creatures are illegal targets as the chapter II ability tries to resolve, the original distribution of counters still applies and the counters that would have been put on the illegal targets are lost. They won’t be put instead on a legal target.
You choose how many targets the chapter II ability of The Grand Evolution has and how the counters are distributed as you put the ability onto the stack. Each target must receive at least one counter.
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