Gimbal, Gremlin-Wunderkind
Legendäre Kreatur — Gremlin, Handwerker
Artefaktkreaturen, die du kontrollierst, verursachen Trampelschaden.
Zu Beginn deines Endsegments erzeugst du einen 0/0 roten Gremlin-Artefaktkreaturenspielstein. Lege X +1/+1-Marken auf ihn, wobei X gleich der Anzahl an Artefaktspielsteinen mit unterschiedlichen Namen ist, die du kontrollierst.
Zu Beginn deines Endsegments erzeugst du einen 0/0 roten Gremlin-Artefaktkreaturenspielstein. Lege X +1/+1-Marken auf ihn, wobei X gleich der Anzahl an Artefaktspielsteinen mit unterschiedlichen Namen ist, die du kontrollierst.
4/4
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
To determine the number of differently named artifact tokens you control, count each artifact token you control once, but only if its English name isn’t exactly the same as another artifact token you’ve already counted this way.
A token’s name is its subtypes plus the word “Token” unless it’s copying another object or it was given a specific name by the effect that created it. For example, the tokens created by Gimbal’s last ability are named “Gremlin Token.” These tokens have the same name as the 2/2 red Gremlin creature tokens created by Release the Gremlins.
A token’s name is its subtypes plus the word “Token” unless it’s copying another object or it was given a specific name by the effect that created it. For example, the tokens created by Gimbal’s last ability are named “Gremlin Token.” These tokens have the same name as the 2/2 red Gremlin creature tokens created by Release the Gremlins.
Rulings
To determine the number of differently named artifact tokens you control, count each artifact token you control once, but only if its English name isn’t exactly the same as another artifact token you’ve already counted this way.
A token’s name is its subtypes plus the word “Token” unless it’s copying another object or it was given a specific name by the effect that created it. For example, the tokens created by Gimbal’s last ability are named “Gremlin Token.” These tokens have the same name as the 2/2 red Gremlin creature tokens created by Release the Gremlins.
A token’s name is its subtypes plus the word “Token” unless it’s copying another object or it was given a specific name by the effect that created it. For example, the tokens created by Gimbal’s last ability are named “Gremlin Token.” These tokens have the same name as the 2/2 red Gremlin creature tokens created by Release the Gremlins.
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