Santo Traft e Rem Karolus
Criatura Lendária — Espírito Humano
Toda vez que Santo Traft e Rem Karolus se tornar virado, crie uma ficha de criatura Humano vermelha 1/1 se esta for a primeira vez que esta habilidade é resolvida neste turno. Se for a segunda vez, crie uma ficha de criatura Espírito azul 1/1 com voar. Se for a terceira vez, crie uma ficha de criatura Anjo branca 4/4 com voar.
Toda vez que você conjurar uma mágica que tenha convocar, desvire Santo Traft e Rem Karolus.
Toda vez que você conjurar uma mágica que tenha convocar, desvire Santo Traft e Rem Karolus.
3/4
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If it’s the fourth or subsequent time the first ability has resolved in a turn, nothing happens.
The last ability of Saint Traft and Rem Karolus will trigger whether you tapped any creatures to pay for the spell or not, as long as it has convoke.
The last ability of Saint Traft and Rem Karolus will trigger whether you tapped any creatures to pay for the spell or not, as long as it has convoke.
Rulings
If it’s the fourth or subsequent time the first ability has resolved in a turn, nothing happens.
The last ability of Saint Traft and Rem Karolus will trigger whether you tapped any creatures to pay for the spell or not, as long as it has convoke.
The last ability of Saint Traft and Rem Karolus will trigger whether you tapped any creatures to pay for the spell or not, as long as it has convoke.
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