standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
It must be used before the combat phase starts or it has no effect.
If cast on a player when it is not their turn, it has no effect.
The player skips their next combat phase this turn (if any). If they manage to have two combat phases, then only their next one combat phase is skipped.
If cast on a player when it is not their turn, it has no effect.
The player skips their next combat phase this turn (if any). If they manage to have two combat phases, then only their next one combat phase is skipped.
Rulings
It must be used before the combat phase starts or it has no effect.
If cast on a player when it is not their turn, it has no effect.
The player skips their next combat phase this turn (if any). If they manage to have two combat phases, then only their next one combat phase is skipped.
If cast on a player when it is not their turn, it has no effect.
The player skips their next combat phase this turn (if any). If they manage to have two combat phases, then only their next one combat phase is skipped.
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