Bénédiction de l'apôtre (Modern Masters 2015)
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Bénédiction de l'apôtre

Éphémère

( peut être payé au choix avec ou 2 points de vie.)
L'artefact ciblé ou la créature ciblée que vous contrôlez acquiert la protection contre les artefacts ou contre la couleur de votre choix jusqu'à la fin du tour.
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

To calculate the mana value of a card with Phyrexian mana symbols in its cost, count each Phyrexian mana symbol as 1.
If you’re at 1 life or less, you can’t pay 2 life.
As you cast a spell or activate an activated ability with one or more Phyrexian mana symbols in its cost, you choose how to pay for each Phyrexian mana symbol at the same time you would choose modes or choose a value for X.
Any Equipment attached to a creature that gains protection from artifacts will become unattached.
Phyrexian mana is not a new color. Players can’t add Phyrexian mana to their mana pools.
A card with Phyrexian mana symbols in its mana cost is each color that appears in that mana cost, regardless of how that cost may have been paid.
You choose the target as part of casting the spell. You choose what attribute the target gains protection from when the spell resolves.
To calculate the mana value of a card with Phyrexian mana symbols in its cost, count each Phyrexian mana symbol as 1.
If you’re at 1 life or less, you can’t pay 2 life.
As you cast a spell or activate an activated ability with one or more Phyrexian mana symbols in its cost, you choose how to pay for each Phyrexian mana symbol at the same time you would choose modes or choose a value for X.
Any Equipment attached to a creature that gains protection from artifacts will become unattached.
Phyrexian mana is not a new color. Players can’t add Phyrexian mana to their mana pools.
A card with Phyrexian mana symbols in its mana cost is each color that appears in that mana cost, regardless of how that cost may have been paid.
You choose the target as part of casting the spell. You choose what attribute the target gains protection from when the spell resolves.
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