地动鼹鼠安札格
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地动鼹鼠安札格

传奇生物 — 鼹鼠/神

每当地动鼹鼠安札格被阻挡时,重置所有由你操控的生物。在此战斗阶段后,额外多出一个战斗阶段。
:本回合中,安札格每次战斗若能被阻挡,则须如此作。

8/4
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If multiple creatures block Anzrag, the Quake-Mole, its first ability still triggers only once.
Anzrag, the Quake-Mole’s first ability may trigger multiple times in the same turn. Each time it resolves, you create an additional combat phase.
If you activate Anzrag, the Quake-Mole’s last ability, only one creature is required to block it each combat this turn. Other creatures may also block it and are free to block other creatures or not block at all.
If you activate Anzrag, the Quake-Mole’s last ability, but each creature the defending player controls can’t block for any reason, Anzrag isn’t blocked. If there’s a cost associated with blocking Anzrag, the defending player isn’t forced to pay that cost, so it doesn’t have to be blocked in that case either.
If multiple creatures block Anzrag, the Quake-Mole, its first ability still triggers only once.
Anzrag, the Quake-Mole’s first ability may trigger multiple times in the same turn. Each time it resolves, you create an additional combat phase.
If you activate Anzrag, the Quake-Mole’s last ability, only one creature is required to block it each combat this turn. Other creatures may also block it and are free to block other creatures or not block at all.
If you activate Anzrag, the Quake-Mole’s last ability, but each creature the defending player controls can’t block for any reason, Anzrag isn’t blocked. If there’s a cost associated with blocking Anzrag, the defending player isn’t forced to pay that cost, so it doesn’t have to be blocked in that case either.
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2.23€

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