Intrusão na Mente
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Releve os cinco cards do topo de seu grimório e separe-os em dois montes. Um oponente escolhe um dos montes. Coloque aquele monte em sua mão e o outro em seu cemitério. Crie uma ficha de criatura artefato Tóptero incolor 0/0 com voar e, depois, coloque um marcador +1/+1 nela por cada card colocado em seu cemitério dessa forma.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
You decide which opponent chooses the pile while resolving Intrude on the Mind.
You may choose to put all of the cards into one pile and leave the other pile empty. If you do, the opponent will choose whether to put the revealed cards into your hand or your graveyard.
You may choose to put all of the cards into one pile and leave the other pile empty. If you do, the opponent will choose whether to put the revealed cards into your hand or your graveyard.
Rulings
You decide which opponent chooses the pile while resolving Intrude on the Mind.
You may choose to put all of the cards into one pile and leave the other pile empty. If you do, the opponent will choose whether to put the revealed cards into your hand or your graveyard.
You may choose to put all of the cards into one pile and leave the other pile empty. If you do, the opponent will choose whether to put the revealed cards into your hand or your graveyard.
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