Ptéramandre d'étherium
Créature-artefact — salamandre et drakôn
Vol
Le Ptéramandre d'étherium ne peut bloquer que les créatures avec le vol.
: Adaptez 4. Cette capacité coûte de moins à activer pour chaque autre artefact que vous contrôlez. (Si cette créature n'a pas de marqueurs +1/+1 sur elle, mettez quatre marqueurs +1/+1 sur elle.)
Le Ptéramandre d'étherium ne peut bloquer que les créatures avec le vol.
: Adaptez 4. Cette capacité coûte de moins à activer pour chaque autre artefact que vous contrôlez. (Si cette créature n'a pas de marqueurs +1/+1 sur elle, mettez quatre marqueurs +1/+1 sur elle.)
1/1
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
Rulings
If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
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