Invert Polarity (Modern Horizons 3)
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Invert Polarity

Instant

Choose target spell, then flip a coin. If you win the flip, gain control of that spell and you may choose new targets for it. If you lose the flip, counter that spell.
Drapeau anglais
Drapeau espagnol
Drapeau français
Drapeau allemand
Drapeau italien
Drapeau portugais
Drapeau japonais
Drapeau coréen
Drapeau chinois
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

You don't make any decisions about new targets for the spell until you win the flip.
If the target spell has damage divided as it was cast, the division can't be changed although the targets receiving that damage still can. The same is true of spells that distribute counters.
If the target spell has a variable number of targets, you can't change how many targets it has.
If you choose new targets for the target spell, the new targets must be legal.
You don't make any decisions about new targets for the spell until you win the flip.
If the target spell has damage divided as it was cast, the division can't be changed although the targets receiving that damage still can. The same is true of spells that distribute counters.
If the target spell has a variable number of targets, you can't change how many targets it has.
If you choose new targets for the target spell, the new targets must be legal.
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