Argousin batramyr
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Argousin batramyr

Créature-artefact — grenouille et myr

Affinité pour les artefacts (Ce sort coûte de moins à lancer pour chaque artefact que vous contrôlez.)
//PRT-Prototype_Mech//

Prototype (Vous pouvez lancer ce sort avec un coût de mana, une couleur et une taille différents. Il garde ses capacités et ses types.)
2/2

4/4
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Regardless of how it was cast, a prototype card always has the same name, abilities, types, and so on. Only the mana cost, mana value, color, power, and toughness change depending on whether the card was cast as a prototyped spell.
The prototype ability functions in any zone that the spell could be cast from. For example, if an effect allows you to cast artifact spells from your graveyard, you could cast a prototyped Frogmyr Enforcer from your graveyard.
If an effect copies a prototyped spell, that copy (as well as the token it becomes on the battlefield) will have the same characteristics as the prototyped spell. Similarly, if an effect creates a token that's a copy of a prototyped permanent or causes another permanent to become a copy of it, the copy would have the same characteristics as the prototyped permanent.
Casting a prototyped spell isn't the same as casting it for an alternative cost, and an alternative cost may be applied to a spell cast this way. For example, if an effect allows you to cast an artifact card without paying its mana cost, you could either cast Frogmyr Enforcer normally, or as a prototyped spell.
A prototype card is a colorless card in every zone except the stack or the battlefield, as well as while on the stack or the battlefield if not cast as a prototyped spell. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Frogmyr Enforcer is a colorless creature card with mana value 7. It can't be the target of Recommission, a spell that targets an artifact or creature card with mana value 3 or less in your graveyard.
When casting Frogmyr Enforcer prototyped, its affinity for artifacts ability will still apply.
When casting a prototyped spell, use only its prototype characteristics to determine whether it's legal to cast it. For example, if Frogmyr Enforcer is exiled with the last ability of Chandra, Dressed to Kill, you would be able to cast it for  (because it's a red spell), even though you wouldn't be able to cast it as a colorless spell for its normal cost.
When cast as a prototyped spell, that spell has the mana cost, power, and toughness characteristics shown in its colored, secondary text box rather than the normal values of those characteristics. Its color and mana value are determined by that mana cost. The permanent that spell becomes as it resolves has the same characteristics. If the spell leaves the stack in any other way, or the permanent it becomes leaves the battlefield, it immediately resumes using its normal characteristics.
Regardless of how it was cast, a prototype card always has the same name, abilities, types, and so on. Only the mana cost, mana value, color, power, and toughness change depending on whether the card was cast as a prototyped spell.
The prototype ability functions in any zone that the spell could be cast from. For example, if an effect allows you to cast artifact spells from your graveyard, you could cast a prototyped Frogmyr Enforcer from your graveyard.
If an effect copies a prototyped spell, that copy (as well as the token it becomes on the battlefield) will have the same characteristics as the prototyped spell. Similarly, if an effect creates a token that's a copy of a prototyped permanent or causes another permanent to become a copy of it, the copy would have the same characteristics as the prototyped permanent.
Casting a prototyped spell isn't the same as casting it for an alternative cost, and an alternative cost may be applied to a spell cast this way. For example, if an effect allows you to cast an artifact card without paying its mana cost, you could either cast Frogmyr Enforcer normally, or as a prototyped spell.
A prototype card is a colorless card in every zone except the stack or the battlefield, as well as while on the stack or the battlefield if not cast as a prototyped spell. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Frogmyr Enforcer is a colorless creature card with mana value 7. It can't be the target of Recommission, a spell that targets an artifact or creature card with mana value 3 or less in your graveyard.
When casting Frogmyr Enforcer prototyped, its affinity for artifacts ability will still apply.
When casting a prototyped spell, use only its prototype characteristics to determine whether it's legal to cast it. For example, if Frogmyr Enforcer is exiled with the last ability of Chandra, Dressed to Kill, you would be able to cast it for  (because it's a red spell), even though you wouldn't be able to cast it as a colorless spell for its normal cost.
When cast as a prototyped spell, that spell has the mana cost, power, and toughness characteristics shown in its colored, secondary text box rather than the normal values of those characteristics. Its color and mana value are determined by that mana cost. The permanent that spell becomes as it resolves has the same characteristics. If the spell leaves the stack in any other way, or the permanent it becomes leaves the battlefield, it immediately resumes using its normal characteristics.
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