Ragavan, flinker Dieb (Modern Horizons 2)
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Ragavan, flinker Dieb

Legendäre Kreatur — Affe, Pirat

Immer wenn Ragavan, flinker Dieb, einem Spieler Kampfschaden zufügt, erzeuge einen Schatz-Spielstein und schicke die oberste Karte der Bibliothek des Spielers ins Exil. Bis zum Ende des Zuges kannst du die Karte wirken.
Sturmangriff (Du kannst diesen Zauberspruch für seine Sturmangriff-Kosten wirken. Falls du dies tust, erhält die Kreatur Eile und kehrt zu Beginn des nächsten Endsegments aus dem Spiel auf die Hand ihres Besitzers zurück.)

2/1
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

You don't have to attack with the creature with dash unless another ability says you do.
If you pay the dash cost to cast a creature spell, that card will be returned to its owner's hand only if it's still on the battlefield when its triggered ability resolves. If it dies or goes to another zone before then, it will stay where it is.
You'll create a Treasure token even if that player has no cards left in their library to exile.
You must still follow all timing restrictions and pay all costs when casting the exiled card. If you exile a land card, you can't play that card.
If a creature enters the battlefield as a copy of or becomes a copy of a creature whose dash cost was paid, the copy won't have haste and won't be returned to its owner's hand.
If you choose to pay the dash cost rather than the mana cost, you're still casting the spell. It goes on the stack and can be responded to and countered. You can cast a creature spell for its dash cost only when you otherwise could cast that creature spell. Most of the time, this means during your main phase when the stack is empty.
You don't have to attack with the creature with dash unless another ability says you do.
If you pay the dash cost to cast a creature spell, that card will be returned to its owner's hand only if it's still on the battlefield when its triggered ability resolves. If it dies or goes to another zone before then, it will stay where it is.
You'll create a Treasure token even if that player has no cards left in their library to exile.
You must still follow all timing restrictions and pay all costs when casting the exiled card. If you exile a land card, you can't play that card.
If a creature enters the battlefield as a copy of or becomes a copy of a creature whose dash cost was paid, the copy won't have haste and won't be returned to its owner's hand.
If you choose to pay the dash cost rather than the mana cost, you're still casting the spell. It goes on the stack and can be responded to and countered. You can cast a creature spell for its dash cost only when you otherwise could cast that creature spell. Most of the time, this means during your main phase when the stack is empty.
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