Gargantua de la Première Sphère
Créature : horreur
Quand le Gargantua de la Première Sphère arrive sur le champ de bataille, vous piochez une carte et vous perdez 1 point de vie.
Exhumation ( : Renvoyez cette carte sur le champ de bataille depuis votre cimetière. Elle acquiert la célérité. Exilez-la au début de la prochaine étape de fin ou si elle devait quitter le champ de bataille. N'exhumez que lorsque vous pourriez lancer un rituel.)
Exhumation ( : Renvoyez cette carte sur le champ de bataille depuis votre cimetière. Elle acquiert la célérité. Exilez-la au début de la prochaine étape de fin ou si elle devait quitter le champ de bataille. N'exhumez que lorsque vous pourriez lancer un rituel.)
5/4
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Activating a creature card’s unearth ability isn’t the same as casting the creature card. The unearth ability is put on the stack, but the creature card is not. Spells and abilities that interact with activated abilities (such as Stifle) will interact with unearth, but spells and abilities that interact with spells (such as Cancel) will not.
If a creature returned to the battlefield by the unearth ability would leave it for any reason, it’s exiled instead—unless the spell or ability that’s causing the creature to leave the battlefield is actually trying to exile it. In that case, the spell or ability succeeds at exiling the creature. If the spell or ability later returns the creature card to the battlefield (as Astral Drift might, for example), the creature card will return as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.
If a creature returned to the battlefield by the unearth ability would leave it for any reason, it’s exiled instead—unless the spell or ability that’s causing the creature to leave the battlefield is actually trying to exile it. In that case, the spell or ability succeeds at exiling the creature. If the spell or ability later returns the creature card to the battlefield (as Astral Drift might, for example), the creature card will return as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.
Rulings
Activating a creature card’s unearth ability isn’t the same as casting the creature card. The unearth ability is put on the stack, but the creature card is not. Spells and abilities that interact with activated abilities (such as Stifle) will interact with unearth, but spells and abilities that interact with spells (such as Cancel) will not.
If a creature returned to the battlefield by the unearth ability would leave it for any reason, it’s exiled instead—unless the spell or ability that’s causing the creature to leave the battlefield is actually trying to exile it. In that case, the spell or ability succeeds at exiling the creature. If the spell or ability later returns the creature card to the battlefield (as Astral Drift might, for example), the creature card will return as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.
If a creature returned to the battlefield by the unearth ability would leave it for any reason, it’s exiled instead—unless the spell or ability that’s causing the creature to leave the battlefield is actually trying to exile it. In that case, the spell or ability succeeds at exiling the creature. If the spell or ability later returns the creature card to the battlefield (as Astral Drift might, for example), the creature card will return as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.
Votre collection ? vos decks ?
Envie de gérer votre collection et/ou créer des decks ?