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Frappe sauvage

Rituel

Une créature ciblée que vous contrôlez gagne +2/+2 jusqu'à la fin du tour si sa force est de 2. Ensuite, elle se bat contre une créature ciblée que vous ne contrôlez pas. (Chacune inflige un nombre de blessures égal à sa force à l'autre.)
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The target creature you control gets +2/+2 only if its power is exactly 2 as Savage Swipe resolves. It’ll still fight if it doesn’t get +2/+2.
You can’t cast Savage Swipe unless you choose both a creature you control and a creature you don’t control as targets.
If the creature you control is an illegal target as Savage Swipe tries to resolve, no creature gets +2/+2. If that creature is a legal target but the creature you don’t control isn’t, it still gets +2/+2 until end of turn if its power is 2.
If either target is an illegal target as Savage Swipe tries to resolve, neither creature will deal or be dealt damage.
The target creature you control gets +2/+2 only if its power is exactly 2 as Savage Swipe resolves. It’ll still fight if it doesn’t get +2/+2.
You can’t cast Savage Swipe unless you choose both a creature you control and a creature you don’t control as targets.
If the creature you control is an illegal target as Savage Swipe tries to resolve, no creature gets +2/+2. If that creature is a legal target but the creature you don’t control isn’t, it still gets +2/+2 until end of turn if its power is 2.
If either target is an illegal target as Savage Swipe tries to resolve, neither creature will deal or be dealt damage.
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