Keruga, o Macrossábio (Mystery Booster 2)
Keruga, o Macrossábio back
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Keruga, o Macrossábio

Criatura Lendária — Dinossauro Hipopótamo

Companheiro — Seu deck inicial contém apenas cards com valor de mana igual ou superior a 3 e cards de terreno. (Se este card for seu companheiro escolhido, você pode colocá-lo em sua mão de fora do jogo por como um feitiço.)
Quando Keruga, o Macrossábio, entrar no campo de batalha, compre um card para cada outra permanente que você controla com valor de mana igual ou superior a 3.

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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Your companion begins the game outside the game. In tournament play, this means your sideboard. In casual play, it’s simply a card you own that’s not in your starting deck.
The requirements of the companion ability apply only to your starting deck. They do not apply to your sideboard.
The companion’s other abilities apply only if the creature is on the battlefield. They have no effect while the companion is outside the game.
The companion ability has no effect if the card is in your starting deck and creates no restriction on putting a card with a companion ability into your starting deck. For example, Zirda may be in your starting deck even if your other permanent cards don’t all have activated abilities.
The converted mana cost of a token that isn’t a copy of another object is 0. A token that is a copy of another object has the same mana cost as that object.
Before shuffling your deck to become your library, you may reveal one card from outside the game to be your companion if your starting deck meets the requirements of the companion ability. You can’t reveal more than one. It remains revealed outside the game as the game begins.
If a card in a player’s deck or a permanent on the battlefield has in its mana cost, X is considered to be 0.
You may have one companion in the Commander variant. Your deck, including your commander, must meet its companion requirement. Your companion is not one of your one hundred cards.
If more than one player wishes to reveal a companion, the starting player does so first, and players proceed in turn order. Once a player has chosen not to reveal a companion, that player can’t change their mind.
Wizards of the Coast has issued functional errata for the Companion mechanic. Instead of casting companions from outside the game: Once per game, any time you could cast a sorcery (during your main phase when the stack is empty), you can pay to put your companion from your sideboard into your hand. This is a special action, not an activated ability. It happens immediately and can’t be responded to. It can’t be countered or stopped by cards like Phyrexian Revoker. For more information please see https://magic.wizards.com/en/articles/archive/news/june-1-2020-banned-and-restricted-announcement
Once you put your companion into your hand, it behaves like any other card you’ve brought into the game. For example, if it’s countered or destroyed, it’s put into your graveyard, remaining in the game.
Your companion begins the game outside the game. In tournament play, this means your sideboard. In casual play, it’s simply a card you own that’s not in your starting deck.
The requirements of the companion ability apply only to your starting deck. They do not apply to your sideboard.
The companion’s other abilities apply only if the creature is on the battlefield. They have no effect while the companion is outside the game.
The companion ability has no effect if the card is in your starting deck and creates no restriction on putting a card with a companion ability into your starting deck. For example, Zirda may be in your starting deck even if your other permanent cards don’t all have activated abilities.
The converted mana cost of a token that isn’t a copy of another object is 0. A token that is a copy of another object has the same mana cost as that object.
Before shuffling your deck to become your library, you may reveal one card from outside the game to be your companion if your starting deck meets the requirements of the companion ability. You can’t reveal more than one. It remains revealed outside the game as the game begins.
If a card in a player’s deck or a permanent on the battlefield has in its mana cost, X is considered to be 0.
You may have one companion in the Commander variant. Your deck, including your commander, must meet its companion requirement. Your companion is not one of your one hundred cards.
If more than one player wishes to reveal a companion, the starting player does so first, and players proceed in turn order. Once a player has chosen not to reveal a companion, that player can’t change their mind.
Wizards of the Coast has issued functional errata for the Companion mechanic. Instead of casting companions from outside the game: Once per game, any time you could cast a sorcery (during your main phase when the stack is empty), you can pay to put your companion from your sideboard into your hand. This is a special action, not an activated ability. It happens immediately and can’t be responded to. It can’t be countered or stopped by cards like Phyrexian Revoker. For more information please see https://magic.wizards.com/en/articles/archive/news/june-1-2020-banned-and-restricted-announcement
Once you put your companion into your hand, it behaves like any other card you’ve brought into the game. For example, if it’s countered or destroyed, it’s put into your graveyard, remaining in the game.
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