standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If you don’t play the exiled card, it remains exiled. It won’t be available to be played on future turns.
Cards exiled are always exiled face up unless specified otherwise by the effect that exiled it.
If you choose to play the exiled card this turn, you must still pay all costs and follow all timing restrictions required by that card. If it’s a land, you can’t play it unless you have a land play available.
Cards exiled are always exiled face up unless specified otherwise by the effect that exiled it.
If you choose to play the exiled card this turn, you must still pay all costs and follow all timing restrictions required by that card. If it’s a land, you can’t play it unless you have a land play available.
Rulings
If you don’t play the exiled card, it remains exiled. It won’t be available to be played on future turns.
Cards exiled are always exiled face up unless specified otherwise by the effect that exiled it.
If you choose to play the exiled card this turn, you must still pay all costs and follow all timing restrictions required by that card. If it’s a land, you can’t play it unless you have a land play available.
Cards exiled are always exiled face up unless specified otherwise by the effect that exiled it.
If you choose to play the exiled card this turn, you must still pay all costs and follow all timing restrictions required by that card. If it’s a land, you can’t play it unless you have a land play available.
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