闘技場
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闘技場

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, :あなたがコントロールするクリーチャー1体を対象とし、いずれかの対戦相手1人が選んだ、そのプレイヤーがコントロールするクリーチャー1体を対象とする。 それらの各クリーチャーは、互いにもう一方に自身のパワーに等しい点数のダメージを与え合う。
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

In multiplayer games, you can choose a different opposing player each time it the ability is activated.
The power of the creatures when the effect resolves is used to determine how much damage is done.
Either or both creatures can be tapped prior to using the ability and it still works.
If either target is illegal at the time the ability resolves (whether because it has left the battlefield, because it has gained Shroud or Protection, or for any other reason), the ability taps the remaining target, but no damage is dealt. If both targets are illegal, the ability doesn’t resolve.
In multiplayer games, you can choose a different opposing player each time it the ability is activated.
The power of the creatures when the effect resolves is used to determine how much damage is done.
Either or both creatures can be tapped prior to using the ability and it still works.
If either target is illegal at the time the ability resolves (whether because it has left the battlefield, because it has gained Shroud or Protection, or for any other reason), the ability taps the remaining target, but no damage is dealt. If both targets are illegal, the ability doesn’t resolve.
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