standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Players choose cards during resolution, not announcement.
If the cards being put onto the battlefield also require choices, those choices are made after all players choose their card. The active player makes choices for their card (if any), then the other players (if any) in turn order.
The current player chooses first, then each other player chooses in turn order. A player does not have to reveal the chosen card, so long as it is clear *which* card was chosen. After all choices are made, the cards are put onto the battlefield simultaneously.
If the cards being put onto the battlefield also require choices, those choices are made after all players choose their card. The active player makes choices for their card (if any), then the other players (if any) in turn order.
The current player chooses first, then each other player chooses in turn order. A player does not have to reveal the chosen card, so long as it is clear *which* card was chosen. After all choices are made, the cards are put onto the battlefield simultaneously.
Rulings
Players choose cards during resolution, not announcement.
If the cards being put onto the battlefield also require choices, those choices are made after all players choose their card. The active player makes choices for their card (if any), then the other players (if any) in turn order.
The current player chooses first, then each other player chooses in turn order. A player does not have to reveal the chosen card, so long as it is clear *which* card was chosen. After all choices are made, the cards are put onto the battlefield simultaneously.
If the cards being put onto the battlefield also require choices, those choices are made after all players choose their card. The active player makes choices for their card (if any), then the other players (if any) in turn order.
The current player chooses first, then each other player chooses in turn order. A player does not have to reveal the chosen card, so long as it is clear *which* card was chosen. After all choices are made, the cards are put onto the battlefield simultaneously.
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