Garnison de sombracier
Artefact : fortification
Le terrain fortifié est indestructible.
À chaque fois que le terrain fortifié devient engagé, la créature ciblée gagne +1/+1 jusqu'à la fin du tour.
Fortification ( : Attachez au terrain ciblé que vous contrôlez. N'attachez la fortification que lorsque vous pourriez jouer un rituel. Cette carte arrive en jeu détachée et elle reste en jeu si le terrain quitte le jeu.)
À chaque fois que le terrain fortifié devient engagé, la créature ciblée gagne +1/+1 jusqu'à la fin du tour.
Fortification ( : Attachez au terrain ciblé que vous contrôlez. N'attachez la fortification que lorsque vous pourriez jouer un rituel. Cette carte arrive en jeu détachée et elle reste en jeu si le terrain quitte le jeu.)
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
historicbrawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
The triggered ability is mandatory. If you don’t have a creature to target, you must target another player’s creature, if possible.
The second ability triggers whenever the fortified land becomes tapped, not just when it’s tapped for mana.
Fortification is to lands what Equipment is to creatures. Except for the difference regarding what kind of permanent it can affect, Fortifications and Equipment follow the same rules.
If Darksteel Garrison and the fortified land would be destroyed at the same time, only Darksteel Garrison is destroyed.
The second ability triggers whenever the fortified land becomes tapped, not just when it’s tapped for mana.
Fortification is to lands what Equipment is to creatures. Except for the difference regarding what kind of permanent it can affect, Fortifications and Equipment follow the same rules.
If Darksteel Garrison and the fortified land would be destroyed at the same time, only Darksteel Garrison is destroyed.
Rulings
The triggered ability is mandatory. If you don’t have a creature to target, you must target another player’s creature, if possible.
The second ability triggers whenever the fortified land becomes tapped, not just when it’s tapped for mana.
Fortification is to lands what Equipment is to creatures. Except for the difference regarding what kind of permanent it can affect, Fortifications and Equipment follow the same rules.
If Darksteel Garrison and the fortified land would be destroyed at the same time, only Darksteel Garrison is destroyed.
The second ability triggers whenever the fortified land becomes tapped, not just when it’s tapped for mana.
Fortification is to lands what Equipment is to creatures. Except for the difference regarding what kind of permanent it can affect, Fortifications and Equipment follow the same rules.
If Darksteel Garrison and the fortified land would be destroyed at the same time, only Darksteel Garrison is destroyed.
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