Kruphix, dieu des Horizons (Mystery Booster)
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Kruphix, dieu des Horizons

Créature-enchantement légendaire : dieu

Indestructible
Tant que votre dévotion au vert et au bleu est inférieure à sept, Kruphix n'est pas une créature.
Il n'y a pas de limite au nombre de cartes dans votre main.
Si du mana inutilisé devait être vidé de votre réserve, ce mana devient incolore à la place.

4/7
Drapeau anglais
Drapeau espagnol
Drapeau français
Drapeau allemand
Drapeau italien
Drapeau portugais
Drapeau japonais
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl historicbrawl alchemy paupercommander duel oldschool premodern
Rulings

If unused mana in your mana pool has any restrictions or riders associated with it (for example, if it was produced by Cavern of Souls), those restrictions or riders will remain associated with that mana when it becomes colorless.
As long as Kruphix is on the battlefield, unused mana will remain in your mana pool as steps and phases end (although it will become colorless). This means you can add mana to your mana pool and spend it during a future step, phase, or turn. Once Kruphix leaves the battlefield, you have until the end of the current step or phase to use the mana before it disappears.
The abilities of Gods function as long as they're on the battlefield, regardless of whether they're creatures.
When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.
As a God enters the battlefield, your devotion to its color will determine whether any replacement effects that affect creatures entering the battlefield apply to that God. Because replacement effects are considered before the God is on the battlefield, the mana symbols in its mana cost won't be counted when determining this.
If a God stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.
If a God is attacking or blocking and it stops being a creature, it will be removed from combat. It won't rejoin combat if it resumes being a creature later during that combat.
Your devotion to two colors is the number of mana symbols among mana costs of permanents you control that are the first color, the second, or both. If an effect counts your devotion to two colors, a hybrid symbol that is both of those colors is counted just once.
The type-changing ability that can make a God not be a creature functions only on the battlefield. It's always a creature card in other zones, regardless of your devotion to its color. It's always a creature spell while it's on the stack.
Counters put on a God remain on it while it's not a creature, even if they have no effect.
If an effect causes a God to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.
If unused mana in your mana pool has any restrictions or riders associated with it (for example, if it was produced by Cavern of Souls), those restrictions or riders will remain associated with that mana when it becomes colorless.
As long as Kruphix is on the battlefield, unused mana will remain in your mana pool as steps and phases end (although it will become colorless). This means you can add mana to your mana pool and spend it during a future step, phase, or turn. Once Kruphix leaves the battlefield, you have until the end of the current step or phase to use the mana before it disappears.
The abilities of Gods function as long as they're on the battlefield, regardless of whether they're creatures.
When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.
As a God enters the battlefield, your devotion to its color will determine whether any replacement effects that affect creatures entering the battlefield apply to that God. Because replacement effects are considered before the God is on the battlefield, the mana symbols in its mana cost won't be counted when determining this.
If a God stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.
If a God is attacking or blocking and it stops being a creature, it will be removed from combat. It won't rejoin combat if it resumes being a creature later during that combat.
Your devotion to two colors is the number of mana symbols among mana costs of permanents you control that are the first color, the second, or both. If an effect counts your devotion to two colors, a hybrid symbol that is both of those colors is counted just once.
The type-changing ability that can make a God not be a creature functions only on the battlefield. It's always a creature card in other zones, regardless of your devotion to its color. It's always a creature spell while it's on the stack.
Counters put on a God remain on it while it's not a creature, even if they have no effect.
If an effect causes a God to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.
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