Atreos, Deus da Passagem
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Atreos, Deus da Passagem

Criatura Encantamento Lendária — Deus

Indestrutível
Enquanto sua devoção ao branco e ao preto for menor que sete, Atreos não será uma criatura.
Toda vez que outra criatura que você possui morrer, devolva-a para a sua mão, a menos que o oponente alvo pague 3 pontos de vida.

5/4
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl historicbrawl alchemy paupercommander duel oldschool premodern
Rulings

You are a creature's owner if the card representing it began the game in your deck, or if it's a token that entered the battlefield under your control.
It doesn't matter who controlled the creature when it died. Athreos's last ability will trigger if you owned that creature.
If there are no legal targets for Athreos's last ability (perhaps because each of your opponents has hexproof), it will be removed from the stack with no effect. No one may pay 3 life and you won't return the creature card to your hand.
Athreos's last ability will trigger if a token creature you own dies. The target opponent has the option to pay 3 life, although the token can't return to your hand.
The target opponent chooses whether to pay 3 life when Athreos's last ability resolves. You won't return the card to your hand if that player pays 3 life or if the card leaves the graveyard before the ability resolves.
The type-changing ability that can make a God not be a creature functions only on the battlefield. It's always a creature card in other zones, regardless of your devotion to its color. It's always a creature spell while it's on the stack.
The abilities of Gods function as long as they're on the battlefield, regardless of whether they're creatures.
If a God stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.
As a God enters the battlefield, your devotion to its color will determine whether any replacement effects that affect creatures entering the battlefield apply to that God. Because replacement effects are considered before the God is on the battlefield, the mana symbols in its mana cost won't be counted when determining this.
Your devotion to two colors is the number of mana symbols among mana costs of permanents you control that are the first color, the second, or both. If an effect counts your devotion to two colors, a hybrid symbol that is both of those colors is counted just once.
If a God is attacking or blocking and it stops being a creature, it will be removed from combat. It won't rejoin combat if it resumes being a creature later during that combat.
If an effect causes a God to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.
Counters put on a God remain on it while it's not a creature, even if they have no effect.
When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.
You are a creature's owner if the card representing it began the game in your deck, or if it's a token that entered the battlefield under your control.
It doesn't matter who controlled the creature when it died. Athreos's last ability will trigger if you owned that creature.
If there are no legal targets for Athreos's last ability (perhaps because each of your opponents has hexproof), it will be removed from the stack with no effect. No one may pay 3 life and you won't return the creature card to your hand.
Athreos's last ability will trigger if a token creature you own dies. The target opponent has the option to pay 3 life, although the token can't return to your hand.
The target opponent chooses whether to pay 3 life when Athreos's last ability resolves. You won't return the card to your hand if that player pays 3 life or if the card leaves the graveyard before the ability resolves.
The type-changing ability that can make a God not be a creature functions only on the battlefield. It's always a creature card in other zones, regardless of your devotion to its color. It's always a creature spell while it's on the stack.
The abilities of Gods function as long as they're on the battlefield, regardless of whether they're creatures.
If a God stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.
As a God enters the battlefield, your devotion to its color will determine whether any replacement effects that affect creatures entering the battlefield apply to that God. Because replacement effects are considered before the God is on the battlefield, the mana symbols in its mana cost won't be counted when determining this.
Your devotion to two colors is the number of mana symbols among mana costs of permanents you control that are the first color, the second, or both. If an effect counts your devotion to two colors, a hybrid symbol that is both of those colors is counted just once.
If a God is attacking or blocking and it stops being a creature, it will be removed from combat. It won't rejoin combat if it resumes being a creature later during that combat.
If an effect causes a God to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.
Counters put on a God remain on it while it's not a creature, even if they have no effect.
When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.
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