Atemsis, l'Omnisciente
Créature légendaire : sphinx
Vol
, : Piochez deux cartes, puis défaussez-vous d'une carte.
À chaque fois qu'Atemsis, l'Omnisciente inflige des blessures à un adversaire, vous pouvez révéler votre main. Si des cartes ayant au moins six coûts convertis de mana différents sont révélées de cette manière, ce joueur perd la partie.
, : Piochez deux cartes, puis défaussez-vous d'une carte.
À chaque fois qu'Atemsis, l'Omnisciente inflige des blessures à un adversaire, vous pouvez révéler votre main. Si des cartes ayant au moins six coûts convertis de mana différents sont révélées de cette manière, ce joueur perd la partie.
4/5
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If a card in your hand has in its mana cost, the value of X is considered to be 0.
If an effect causes you to play with your hand revealed, you can still reveal your hand as Atemsis’s last ability resolves. The ability works as normal.
Every Magic card has exactly one mana value. A card with no mana cost has a mana value of 0, and 0 can be one of the six mana values that count toward Atemsis’s ability.
The mana value of a split card is determined by combining its two halves. For example, the mana value of Fire//Ice in your hand is 4.
If an effect causes you to play with your hand revealed, you can still reveal your hand as Atemsis’s last ability resolves. The ability works as normal.
Every Magic card has exactly one mana value. A card with no mana cost has a mana value of 0, and 0 can be one of the six mana values that count toward Atemsis’s ability.
The mana value of a split card is determined by combining its two halves. For example, the mana value of Fire//Ice in your hand is 4.
Rulings
If a card in your hand has in its mana cost, the value of X is considered to be 0.
If an effect causes you to play with your hand revealed, you can still reveal your hand as Atemsis’s last ability resolves. The ability works as normal.
Every Magic card has exactly one mana value. A card with no mana cost has a mana value of 0, and 0 can be one of the six mana values that count toward Atemsis’s ability.
The mana value of a split card is determined by combining its two halves. For example, the mana value of Fire//Ice in your hand is 4.
If an effect causes you to play with your hand revealed, you can still reveal your hand as Atemsis’s last ability resolves. The ability works as normal.
Every Magic card has exactly one mana value. A card with no mana cost has a mana value of 0, and 0 can be one of the six mana values that count toward Atemsis’s ability.
The mana value of a split card is determined by combining its two halves. For example, the mana value of Fire//Ice in your hand is 4.
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