Atemsis, l'Omnisciente
Atemsis, l'Omnisciente back
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Atemsis, l'Omnisciente

Créature légendaire : sphinx

Vol
, : Piochez deux cartes, puis défaussez-vous d'une carte.
À chaque fois qu'Atemsis, l'Omnisciente inflige des blessures à un adversaire, vous pouvez révéler votre main. Si des cartes ayant au moins six coûts convertis de mana différents sont révélées de cette manière, ce joueur perd la partie.

4/5
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If a card in your hand has in its mana cost, the value of X is considered to be 0.
If an effect causes you to play with your hand revealed, you can still reveal your hand as Atemsis’s last ability resolves. The ability works as normal.
Every Magic card has exactly one mana value. A card with no mana cost has a mana value of 0, and 0 can be one of the six mana values that count toward Atemsis’s ability.
The mana value of a split card is determined by combining its two halves. For example, the mana value of Fire//Ice in your hand is 4.
If a card in your hand has in its mana cost, the value of X is considered to be 0.
If an effect causes you to play with your hand revealed, you can still reveal your hand as Atemsis’s last ability resolves. The ability works as normal.
Every Magic card has exactly one mana value. A card with no mana cost has a mana value of 0, and 0 can be one of the six mana values that count toward Atemsis’s ability.
The mana value of a split card is determined by combining its two halves. For example, the mana value of Fire//Ice in your hand is 4.
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0.21€

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