Agent de traîtrise (Core Set 2020)
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Agent de traîtrise

Créature : humain et gredin

Quand l'Agent de traîtrise arrive sur le champ de bataille, acquérez le contrôle d'un permanent ciblé.
Au début de votre étape de fin, si vous contrôlez au moins trois permanents que vous ne possédez pas, piochez trois cartes.

2/3
Drapeau anglais
Drapeau espagnol
Drapeau français
Drapeau allemand
Drapeau italien
Drapeau portugais
Drapeau japonais
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Drapeau chinois
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standard future gladiator pioneer explorer modern legacy pauper vintage penny commander alchemy paupercommander duel oldschool premodern
Rulings

If you gain control of a permanent “until end of turn,” that effect will wear off during the cleanup step, after the end step. You’ll control that permanent while considering Agent of Treachery’s last ability.
Gaining control of a creature doesn’t cause you to gain control of any Auras or Equipment attached to it. Gaining control of an Aura or Equipment doesn’t change what it’s currently attached to.
A token’s owner is the player who created it.
Agent of Treachery’s effect lasts indefinitely. It doesn’t wear off during the cleanup step, and it doesn’t expire if Agent of Treachery leaves the battlefield. In a multiplayer game, it does expire if you leave the game.
If you don’t control three permanents you don’t own as your end step begins, Agent of Treachery’s last ability doesn’t trigger. If you no longer control three permanents you don’t own as it resolves, you won’t draw three cards. Those don’t have to be the same three permanents each time.
If you gain control of a permanent “until end of turn,” that effect will wear off during the cleanup step, after the end step. You’ll control that permanent while considering Agent of Treachery’s last ability.
Gaining control of a creature doesn’t cause you to gain control of any Auras or Equipment attached to it. Gaining control of an Aura or Equipment doesn’t change what it’s currently attached to.
A token’s owner is the player who created it.
Agent of Treachery’s effect lasts indefinitely. It doesn’t wear off during the cleanup step, and it doesn’t expire if Agent of Treachery leaves the battlefield. In a multiplayer game, it does expire if you leave the game.
If you don’t control three permanents you don’t own as your end step begins, Agent of Treachery’s last ability doesn’t trigger. If you no longer control three permanents you don’t own as it resolves, you won’t draw three cards. Those don’t have to be the same three permanents each time.
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