Himmelsreiter-Patrouille
Himmelsreiter-Patrouille back
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Himmelsreiter-Patrouille

Kreatur — Elf, Späher

Fliegend
Zu Beginn des Kampfes in deinem Zug kannst du bezahlen. Wenn du dies tust, lege eine +1/+1-Marke auf eine andere Kreatur deiner Wahl, die du kontrollierst, und jene Kreatur erhält Flugfähigkeit bis zum Ende des Zuges.

2/3
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Skyrider Patrol’s triggered ability goes on the stack without a target. While that ability is resolving, you may pay . If you do, a second ability triggers and you pick a target creature. This is different from abilities that say “If you do . . .” in that players may cast spells and activate abilities after mana is paid but before the target receives a counter and flying.
While resolving the triggered ability of Skyrider Patrol, you can’t pay multiple times to give more than one +1/+1 counter.
Skyrider Patrol’s triggered ability goes on the stack without a target. While that ability is resolving, you may pay . If you do, a second ability triggers and you pick a target creature. This is different from abilities that say “If you do . . .” in that players may cast spells and activate abilities after mana is paid but before the target receives a counter and flying.
While resolving the triggered ability of Skyrider Patrol, you can’t pay multiple times to give more than one +1/+1 counter.
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0.13€

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