Maître des malheurs
Créature : sphinx
Vol
À chaque fois que le Maître des malheurs inflige des blessures de combat à un joueur, choisissez une carte dans votre main. Ce joueur devine si le coût converti de mana de cette carte est supérieur à 4. Si le joueur s'est trompé, vous pouvez lancer la carte sans payer son coût de mana.
À chaque fois que le Maître des malheurs inflige des blessures de combat à un joueur, choisissez une carte dans votre main. Ce joueur devine si le coût converti de mana de cette carte est supérieur à 4. Si le joueur s'est trompé, vous pouvez lancer la carte sans payer son coût de mana.
4/4
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
To choose a card in your hand, clearly separate it from the rest of your hand without revealing it.
If the card has in its mana cost, X is 0.
You cast the card in your hand as part of the resolution of the triggered ability. Timing restrictions based on the card’s type (such as creature or sorcery) are ignored. Other restrictions, such as “Cast [this card] only during combat,” are not.
If you don’t cast the card, either because the player guessed right or because you choose not to cast it, you don’t have to reveal it. Your opponent won’t know the reason you didn’t cast the card.
Although you may choose a land card in your hand, you won’t be able to play it even if the player guessed wrong.
If you cast a card “without paying its mana cost,” you can’t pay any alternative costs. Notably, you can’t cast a card with bestow as an Aura this way. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, you must pay those.
If the card is a split card, its converted mana cost is determined by the combined mana cost of its two halves. If the player guesses wrong and you cast a split card this way, you may cast either half (or both halves if the card has fuse), no matter what its converted mana cost is.
If the card has in its mana cost, X is 0.
You cast the card in your hand as part of the resolution of the triggered ability. Timing restrictions based on the card’s type (such as creature or sorcery) are ignored. Other restrictions, such as “Cast [this card] only during combat,” are not.
If you don’t cast the card, either because the player guessed right or because you choose not to cast it, you don’t have to reveal it. Your opponent won’t know the reason you didn’t cast the card.
Although you may choose a land card in your hand, you won’t be able to play it even if the player guessed wrong.
If you cast a card “without paying its mana cost,” you can’t pay any alternative costs. Notably, you can’t cast a card with bestow as an Aura this way. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, you must pay those.
If the card is a split card, its converted mana cost is determined by the combined mana cost of its two halves. If the player guesses wrong and you cast a split card this way, you may cast either half (or both halves if the card has fuse), no matter what its converted mana cost is.
Rulings
To choose a card in your hand, clearly separate it from the rest of your hand without revealing it.
If the card has in its mana cost, X is 0.
You cast the card in your hand as part of the resolution of the triggered ability. Timing restrictions based on the card’s type (such as creature or sorcery) are ignored. Other restrictions, such as “Cast [this card] only during combat,” are not.
If you don’t cast the card, either because the player guessed right or because you choose not to cast it, you don’t have to reveal it. Your opponent won’t know the reason you didn’t cast the card.
Although you may choose a land card in your hand, you won’t be able to play it even if the player guessed wrong.
If you cast a card “without paying its mana cost,” you can’t pay any alternative costs. Notably, you can’t cast a card with bestow as an Aura this way. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, you must pay those.
If the card is a split card, its converted mana cost is determined by the combined mana cost of its two halves. If the player guesses wrong and you cast a split card this way, you may cast either half (or both halves if the card has fuse), no matter what its converted mana cost is.
If the card has in its mana cost, X is 0.
You cast the card in your hand as part of the resolution of the triggered ability. Timing restrictions based on the card’s type (such as creature or sorcery) are ignored. Other restrictions, such as “Cast [this card] only during combat,” are not.
If you don’t cast the card, either because the player guessed right or because you choose not to cast it, you don’t have to reveal it. Your opponent won’t know the reason you didn’t cast the card.
Although you may choose a land card in your hand, you won’t be able to play it even if the player guessed wrong.
If you cast a card “without paying its mana cost,” you can’t pay any alternative costs. Notably, you can’t cast a card with bestow as an Aura this way. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, you must pay those.
If the card is a split card, its converted mana cost is determined by the combined mana cost of its two halves. If the player guesses wrong and you cast a split card this way, you may cast either half (or both halves if the card has fuse), no matter what its converted mana cost is.
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