standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
The only thing Silence stops is casting spells. Your opponents can still activate abilities, including abilities of cards in their hands (like cycling). Their triggered abilities work as normal, they can still play lands, and so on.
Silence won’t affect spells that your opponents cast before you cast Silence, including any spells that are still on the stack. Silence also won’t stop your opponents from casting spells after you cast Silence but before Silence resolves.
A player who can’t cast a spell can’t suspend a card.
Silence won’t affect spells that your opponents cast before you cast Silence, including any spells that are still on the stack. Silence also won’t stop your opponents from casting spells after you cast Silence but before Silence resolves.
A player who can’t cast a spell can’t suspend a card.
Rulings
The only thing Silence stops is casting spells. Your opponents can still activate abilities, including abilities of cards in their hands (like cycling). Their triggered abilities work as normal, they can still play lands, and so on.
Silence won’t affect spells that your opponents cast before you cast Silence, including any spells that are still on the stack. Silence also won’t stop your opponents from casting spells after you cast Silence but before Silence resolves.
A player who can’t cast a spell can’t suspend a card.
Silence won’t affect spells that your opponents cast before you cast Silence, including any spells that are still on the stack. Silence also won’t stop your opponents from casting spells after you cast Silence but before Silence resolves.
A player who can’t cast a spell can’t suspend a card.
Votre collection ? vos decks ?
Envie de gérer votre collection et/ou créer des decks ?