Sutured Ghoul (Magic 2012)
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Sutured Ghoul

Creature — Zombie

Trample
As Sutured Ghoul enters the battlefield, exile any number of creature cards from your graveyard.
Sutured Ghoul's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness.

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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

You can’t have Sutured Ghoul exile itself, even if it’s entering the battlefield from your graveyard.
In zones other than the battlefield, Sutured Ghoul’s power and toughness are each 0.
If any of the creature cards you exile has a characteristic-defining ability that defines its power and/or toughness, that ability will apply. For example, if Dungrove Elder is exiled this way, its power and toughness while it’s in exile are equal to the number of Forests you control, and Sutured Ghoul’s power and toughness will change as the number of Forests you control changes. If the characteristic-defining ability can’t be applied (for instance, it relies on a choice made as the card enters the battlefield), then use 0.
You can’t have Sutured Ghoul exile itself, even if it’s entering the battlefield from your graveyard.
In zones other than the battlefield, Sutured Ghoul’s power and toughness are each 0.
If any of the creature cards you exile has a characteristic-defining ability that defines its power and/or toughness, that ability will apply. For example, if Dungrove Elder is exiled this way, its power and toughness while it’s in exile are equal to the number of Forests you control, and Sutured Ghoul’s power and toughness will change as the number of Forests you control changes. If the characteristic-defining ability can’t be applied (for instance, it relies on a choice made as the card enters the battlefield), then use 0.
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