Arc des Galadhrim

Artefact : équipement

Flash
Quand l'Arc des Galadhrim arrive sur le champ de bataille, attachez-le à une créature ciblée que vous contrôlez. Dégagez cette créature.
La créature équipée gagne +1/+2 et a la portée.
Équipement ( : Attachez à une créature ciblée que vous contrôlez. N'attachez l'équipement que lorsque vous pourriez lancer un rituel.)
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Galadhrim Bow doesn't enter the battlefield attached to a creature. Instead, the Equipment enters the battlefield and then a triggered ability attaches it to a creature. You may cast Galadhrim Bow even if you don't control any creatures.
If the target creature becomes an illegal target, the Equipment remains on the battlefield unattached, and no creatures are untapped.
Attaching an Equipment with its enters-the-battlefield triggered ability isn't the same as using its equip ability. You don't pay mana for the attachment, and the timing restrictions for equip abilities don't apply.
Galadhrim Bow doesn't enter the battlefield attached to a creature. Instead, the Equipment enters the battlefield and then a triggered ability attaches it to a creature. You may cast Galadhrim Bow even if you don't control any creatures.
If the target creature becomes an illegal target, the Equipment remains on the battlefield unattached, and no creatures are untapped.
Attaching an Equipment with its enters-the-battlefield triggered ability isn't the same as using its equip ability. You don't pay mana for the attachment, and the timing restrictions for equip abilities don't apply.
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0.14€

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Les tags MCT