一つの指輪は、すべてを統べ

エンチャント — 英雄譚

(この英雄譚が出た際とあなたのドロー・ステップの後に、伝承カウンター1個を加える。IIIの後に、生け贄に捧げる。)
I — 指輪があなたを誘惑する。その後、各プレイヤーはそれぞれ、あなたの指輪所持者のパワーに等しい枚数のカードを切削する。
II — 伝説でないすべてのクリーチャーを破壊する。
III — 各対戦相手はそれぞれ、自分の墓地にあるクリーチャー・カード1枚につき1点のライフを失う。
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.
Each player can have only one emblem named The Ring and only one Ring-bearer at a time.
Each time the Ring tempts you, you must choose a creature if you control one.
As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.
If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.
The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.
Each player can have only one emblem named The Ring and only one Ring-bearer at a time.
Each time the Ring tempts you, you must choose a creature if you control one.
As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.
If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.
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