Épée d'âtre et de foyer

Artefact : équipement

La créature équipée gagne +2/+2 et a la protection contre le vert et le blanc.
À chaque fois que la créature équipée inflige des blessures de combat à un joueur, exilez jusqu'à une créature ciblée que vous possédez, puis cherchez dans votre bibliothèque une carte de terrain de base. Mettez ces deux cartes sur le champ de bataille sous votre contrôle, puis mélangez.
Équipement
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If the creature you own is a token, it won't return to the battlefield. It will stay in exile and cease to exist after the ability finishes resolving.
As Sword of Hearth and Home's second ability resolves, the land and the creature will enter the battlefield at the same time.
If you choose a target creature you own and that creature isn't a legal target as the triggered ability tries to resolve, that ability won't resolve and none of its effects will happen. You won't search for a basic land card.
If the creature you own is a token, it won't return to the battlefield. It will stay in exile and cease to exist after the ability finishes resolving.
As Sword of Hearth and Home's second ability resolves, the land and the creature will enter the battlefield at the same time.
If you choose a target creature you own and that creature isn't a legal target as the triggered ability tries to resolve, that ability won't resolve and none of its effects will happen. You won't search for a basic land card.
Votre collection ? vos decks ?
Envie de gérer votre collection et/ou créer des decks ?
Côte
8.58€

Réimpressions

Cartes liées

Liens
Les tags MCT

Ramp