Elrond du Conseil Blanc

Créature légendaire : elfe et noble

Conseil secret — Quand Elrond du Conseil Blanc arrive sur le champ de bataille, chaque joueur vote secrètement pour communauté ou aide, puis ces votes sont révélés. Pour chaque vote pour communauté, le votant choisit une créature qu'il contrôle. Vous acquérez le contrôle de chaque créature choisie de cette manière, et elles acquièrent « Cette créature ne peut pas attaquer son propriétaire. » Puis pour chaque vote aide, mettez un marqueur +1/+1 sur chaque créature que vous contrôlez.

3/3
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

To secretly vote, each player writes down their chosen option without showing it to anyone else. Each player then keeps their vote secret until all players simultaneously reveal their votes.
Each player must vote for one of the available options. They can't abstain.
If you have multiple votes, you can vote for fellowship multiple times. If you do, you can choose the same creature each time.
After the votes are revealed, starting with the player whose turn it is and proceeding in turn order, each player who voted fellowship chooses a creature they control for each of their fellowship votes. Then the controller of Elrond of the White Council's ability gains control of those creatures and they gain the listed ability. Finally, that player puts a +1/+1 counter on each creature they control for each aid vote.
The phrase "the vote is tied" refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn't tied.
To secretly vote, each player writes down their chosen option without showing it to anyone else. Each player then keeps their vote secret until all players simultaneously reveal their votes.
Each player must vote for one of the available options. They can't abstain.
If you have multiple votes, you can vote for fellowship multiple times. If you do, you can choose the same creature each time.
After the votes are revealed, starting with the player whose turn it is and proceeding in turn order, each player who voted fellowship chooses a creature they control for each of their fellowship votes. Then the controller of Elrond of the White Council's ability gains control of those creatures and they gain the listed ability. Finally, that player puts a +1/+1 counter on each creature they control for each aid vote.
The phrase "the vote is tied" refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn't tied.
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