standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If you win the clash, you destroy all enchantments all of your opponents control, not just enchantments controlled by the opponent you clashed with.
If you win the clash and the targeted enchantment is controlled by an opponent, it will be destroyed a second time if it’s still on the battlefield (for instance, if it somehow regenerated).
If you win the clash and the targeted enchantment is controlled by an opponent, it will be destroyed a second time if it’s still on the battlefield (for instance, if it somehow regenerated).
Rulings
If you win the clash, you destroy all enchantments all of your opponents control, not just enchantments controlled by the opponent you clashed with.
If you win the clash and the targeted enchantment is controlled by an opponent, it will be destroyed a second time if it’s still on the battlefield (for instance, if it somehow regenerated).
If you win the clash and the targeted enchantment is controlled by an opponent, it will be destroyed a second time if it’s still on the battlefield (for instance, if it somehow regenerated).
Votre collection ? vos decks ?
Envie de gérer votre collection et/ou créer des decks ?