Equinox (Legends)
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Equinox

Enchantment — Aura

Enchant land
Enchanted land has ": Counter target spell if it would destroy a land you control."
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Equinox will not counter a spell which would indirectly cause destruction of one of your lands.
Equinox will not counter a spell that deals damage to an animated land, even if it would deal more damage than the land’s toughness. This is because the spell itself does not destroy the land directly. The land is destroyed by a game rule.
Equinox will not counter a spell that has a random chance of destroying a land.
Equinox will not counter a spell which requires sacrificing land when it enters the battlefield, or one that requires sacrificing land as part of the cost to cast it.
The ability can target any spell, even one that would not destroy a land.
Will not counter a spell which would destroy a land only if a choice is made.
When the activated ability resolves, determine whether the targeted spell would destroy a land if it resolved right then. If it would, then counter that spell. Otherwise, it is not countered, even if the spell could, under other circumstances, destroy a land.
Equinox will not counter a spell which would indirectly cause destruction of one of your lands.
Equinox will not counter a spell that deals damage to an animated land, even if it would deal more damage than the land’s toughness. This is because the spell itself does not destroy the land directly. The land is destroyed by a game rule.
Equinox will not counter a spell that has a random chance of destroying a land.
Equinox will not counter a spell which requires sacrificing land when it enters the battlefield, or one that requires sacrificing land as part of the cost to cast it.
The ability can target any spell, even one that would not destroy a land.
Will not counter a spell which would destroy a land only if a choice is made.
When the activated ability resolves, determine whether the targeted spell would destroy a land if it resolved right then. If it would, then counter that spell. Otherwise, it is not countered, even if the spell could, under other circumstances, destroy a land.
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